RESEARCH ON IMMERSIVE DIGITAL
CULTURAL COMMUNICATION SYSTEM FOR
LOCAL LANGUAGE AND CULTURE
Jiao Li*
School of Communication and Trade, Sichuan University of Media and
Communications, Chengdu, 610000, China
jiaojiao_ariel@163.com
Reception: 12 February 2024 | Acceptance: 10 April 2024 | Publication: 21 May 2024
Suggested citation:
Li, J. (2024). Research on Immersive Digital Cultural Communication
System for Local Language and Culture. 3C Empresa. Investigación y
pensamiento crítico, 13(01), 157-174.
https://doi.org/10.17993/3cemp.2024.130153.157-174
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ABSTRACT
This paper presents an innovative immersive digital cultural communication system
focusing on local language and culture. Utilizing virtual reality technology, the artistic,
historical and linguistic elements of local culture are transformed into a digital format,
which breaks through the limitations of traditional linear information dissemination and
realizes two-way interaction. Users were involved in the creation and dissemination of
information, and a comprehensive immersive technology platform was also
constructed through a multi-stage planning, design, implementation and feedback
loop. The results show that the Mongolian language user engagement was 70%, the
lowest of all the regions studied. The Hmong language system demonstrated good
stability with an operational stability score of 4.4. The Tibetan language users'
satisfaction with the system was as high as 42 points, showing a high level of overall
satisfaction with the system. It not only confirms the current effectiveness of the
system, but also is of great significance in promoting immersive digital communication
of local languages and cultures.
KEYWORDS
Immersive communication; virtual reality technology; two-way interaction; 3D
modeling; digital formats
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INDEX
ABSTRACT .....................................................................................................................2
KEYWORDS ...................................................................................................................2
1. INTRODUCTION .......................................................................................................4
2. IMMERSION COMMUNICATION PATHWAY OPTIONS ..........................................5
2.1. Immersion Communication Theory ....................................................................5
2.2. VR-based cultural communication .....................................................................6
2.3. Sample selection ................................................................................................7
3. IMMERSIVE DIGITAL CULTURAL COMMUNICATION SYSTEM CONSTRUCTION
8
3.1. Building an immersive technology platform ........................................................8
3.2. Development of communication systems to support local languages and cultures
9
3.3. Propagation calculations ..................................................................................11
4. PERFORMANCE AND USER EXPERIENCE EVALUATION ................................12
4.1. Multi-scenario verification .................................................................................12
4.1.1. Validation of multilingual support ...............................................................12
4.1.2. Content management system validation ...................................................14
4.1.3. Promotion of validation ..............................................................................14
4.2. Adaptation and Stability Validation ...................................................................15
5. CONCLUSION ........................................................................................................16
FUNDING ......................................................................................................................16
REFERENCES ..............................................................................................................16
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1. INTRODUCTION
Under the impact of globalization and the wave of digitization, local languages and
cultures are facing increasingly prominent challenges [1-2]. Traditional cultural
communication methods have gradually lost their inclusiveness towards
multiculturalism, while mainstream digital communication platforms focus more on
globally common linguistic and cultural elements, leading to the predicament of the
inheritance of local languages and cultures in the digital era [3-4]. Many local
languages and cultures have not been effectively inherited and promoted due to the
lack of communication systems adapted to the digital environment. The digital
communication of local language and culture is no longer limited to words and
images, but through virtual reality, augmented reality and other technologies, users
are placed in immersive cultural scenes, so that the audience can feel, understand
and experience the unique charm of local language and culture more intuitively [5].
N.Е
. Merkish discusses the problem of modeling cultural and linguistic
environments in the process of training professionals in intercultural communication.
Criteria for selecting media materials, determining the functioning of the multimedia
environment and identifying the advantages and controversial aspects of its creation
are identified. In the course of the research scientific methods of analysis of
theoretical sources, empirical-empirical analysis and systematization were used [6].
Muthusamy, V proposed that each language is a replica of its culture and value
system, and since each language is rooted in its native culture, faces the challenge of
conquest of a foreign language [7]. Shevchenko, B. In the context of language training
for military translators in the professional context, the study of linguistic and cultural
realities of translation of the characteristics of the educational profession of military
language discourse also includes linguistic and cultural realities related to the
designation of weapons systems and military equipment of the armed forces of the
country's foreign language is being studied [8]. Shan, L focuses on the role of
informational technology foreign language teaching in the promotion of education
technology culture in China. The introduction of information technology in foreign
language teaching and the implementation of informationalized teaching methods in
the foreign language classroom are conducive to the establishment of a multimodal
corpus in the course website, the realization of a multidimensional interactive teaching
model inside and outside the classroom, and the improvement of the diversity of the
evaluation system [9].
Yuxiangt, Xi. suggests that the core and purpose of teaching Chinese as a foreign
language is to cultivate students' Chinese communicative competence. For students
whose mother tongue is not Chinese, this Chinese communicative competence is an
intercultural dialogic competence [10]. Arifin, F uses qualitative analysis and applies
the method of language planning to explore the role of language preservation when it
is in the industrial revolution. The results of the study showed that the government
suggested Indonesian language preservation to fill in the lyrics using local language
songs in order to raise awareness of local language use among the Indonesian
people [11]. Nersesyan, G explored the characteristics of the verbalization of values in
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the discourse of English science teaching. A comprehensive analysis of chapter
fragmentation in the process of teaching a foreign language from the perspective of
linguistic value theory and pragmatic-discursive discourse is presented and a
definition of this type of discourse, which is a set of communicative practices that
serve the learning process, is proposed [12]. Wahyuningtyas, D. used a virtual
ethnography approach to collect offline and online data on the broadcasting content of
four cultural radio stations, and the results showed that each of the radio station has
excellent cultural programs with a solid appeal to maintain the loyalty of listeners, and
the love of local culture is a strengthening of national identity, which is the richness of
Indonesian culture [13].
This paper utilizes the core concept of immersive experience to model an
immersive digital cultural communication system based on VR. Immersive technology
is utilized to preserve, disseminate and promote unique local cultural heritage by
converting local cultural elements into digital format. And the language recognition
function is introduced, the system can automatically detect the user's preferred
language, and can provide recommendations and personalized suggestions for
relevant content. The cultural communication model is utilized to determine the state
of the communication information. In the practical analysis, the effectiveness of the
immersive digital cultural communication system is judged through multi-scenario
validation, adaptation and stability validation, which proves that the digital cultural
communication system is more effective in local language and culture communication,
reflecting the diversity and complexity of the local culture. Through immersive
experience and digital technology, it provides an innovative method for local language
and culture communication.
2. IMMERSION COMMUNICATION PATHWAY
OPTIONS
2.1. IMMERSION COMMUNICATION THEORY
Immersion is a psychological state in which people achieve an optimal experience
when participating in an activity [14-15]. Users in immersion can better enjoy the
experience process, and immersion refers to the immersion of objective existences in
the physical space on the one hand, and the immersion of the subject's cognition in
the consciousness space on the other. Immersion experience is also known as
immersive experience, which refers to a state in which a person is completely devoted
to the activity process and forgets about himself. The core concept of immersive
experience focuses on the needs and feelings of the audience throughout the
process, breaking the traditional linear information dissemination model and realizing
two-way interaction, so that the experiencer becomes the creator and disseminator of
information. Immersive communication, on the other hand, refers to communication
that is immersed in the media and emphasizes that the audience is surrounded by the
new technology of the media [16]. Immersive communication is a breakthrough to the
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traditional information dissemination methods, so that the information in the interaction
with people to produce emotional resonance, focusing on shaping a strong sense of
participation and immersion in the process of information dissemination.
2.2. VR-BASED CULTURAL COMMUNICATION
The VR-based cultural communication model is shown in Figure 1, which firstly
requires the conversion of local cultural elements, such as art, history, and language,
into digital format [17]. This includes 3D scanning of local artwork, digitizing historical
documents, etc. Use VR technology to create an immersive experience by creating
virtual environments in which users can interact with cultural content. Design how
users will interact with the VR environment and how it will provide an educational and
entertaining experience. Ensure that the system is open and accessible to users of
different skill levels, including those of different ages, cultural backgrounds, and
technical proficiency, and that cultural content is appropriately presented and
interpreted in the VR environment in a way that respects and reflects the diversity and
complexity of local cultures [18-19].
Figure 1. VR propagation model
VR technology is utilized to create an immersive virtual environment in which users
can freely explore and interact with cultural content. This type of interaction goes far
beyond traditional methods of learning and experiencing, allowing users to gain a
deeper understanding and experience of local culture in a whole new light. For
example, users can step into historic buildings in virtual reality, experience the process
of making traditional crafts for themselves, or experience different local languages and
dialects in virtual reality. Such immersive experiences make cultural learning more
vivid and intuitive.
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When designing VR environments for interactivity, it is vital to consider both
educational and entertaining aspects. Designers need to balance these two aspects to
ensure that users can gain knowledge and understanding while enjoying
entertainment. To this end, VR environments can integrate a variety of interactive
elements, such as gamified learning, task challenges, and interactive guided tours,
aimed at increasing user engagement and learning. In addition, ensuring that the VR
system is open and accessible to users of different skill levels is also an important
point of consideration. The system should be designed to be simple and intuitive,
making it easy to use for users of all ages and technical proficiency levels. This may
involve simplified design of the user interface, multilingual support, and customization
of content to accommodate users from different cultural backgrounds. For example,
for older users, more intuitive and simple operating instructions could be provided. For
users from different cultural backgrounds, appropriate language options and cultural
explanations could be provided. Finally, ensuring that cultural content is appropriately
presented and interpreted in VR environments is crucial and needs to respect and
reflect the diversity and complexity of local cultures. Cultural communication is not
only about presenting cultural elements, but also about conveying the meaning and
values behind them. Therefore, VR content needs to be developed in close
collaboration with local cultural experts, historians and community members to ensure
cultural authenticity and depth. In addition, VR experiences should include detailed
explanations and background information on cultural elements to help users gain a
deeper understanding of their cultural and historical significance.
2.3. SAMPLE SELECTION
In local language and culture communication, feature selection is an important task
of the maximum entropy model, assuming that the categorical attribute values of
feature selection constitute all output values of a stochastic process
. For each
, its occurrence is influenced by the decision attribute values associated with it.
Knowing that the set consisting of all decision attribute values associated with is ,
the goal of the model is to compute the conditional probability that the output is
, i.e., to estimate , for all decision attributes given where
and .
Which linguistic information serves as predictive information i.e., it is a matter of
feature selection. Therefore, the criterion for judging whether the features are effective
or not is to see whether the model succeeds in selecting from the many decision
attributes the features that have obvious characterization effects on the categorical
attributes, and thus play an obvious role in determining the entropy value. The feature
selection process is based on sampled data, so the accuracy of the sampled data is
critical. The sampling data comes from a reliable sampling database and for the
feature space also contains spatial data information, which can be represented as
.
Y
P
yY
X
Y
X
{yY}
P(yx)
yY
xX
(x1, y1), (x2, y2), …, (xi,yi ), …, (x n,yn)
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where denotes a decision attribute, either spatial or non-spatial data, and is a
categorical attribute, a class labeling number provided by an expert. The lexical
properties of the word to be labeled are related to the language and culture in which
the word is found, and the contextual environment information is described by
features.
3. IMMERSIVE DIGITAL CULTURAL COMMUNICATION
SYSTEM CONSTRUCTION
3.1. BUILDING AN IMMERSIVE TECHNOLOGY PLATFORM
The aim of this paper is to preserve, disseminate and promote unique local cultural
heritage through the use of immersive technologies such as virtual reality, augmented
reality and mixed reality. In this research, building an immersive technology platform is
a central aspect that involves multiple stages of planning, design, realization and
feedback loops. The structure of the technology platform is shown in Figure 2 and
includes the following modules:
1.
Detailed research is needed on local cultural characteristics, language usage
habits, and the needs of the target audience. For example, if the research
object is the folktales of a certain place, it is necessary to understand the
traditional narrative style of these stories, the characteristics of the characters,
and the connection with the local society and culture. It is also necessary to
determine the ultimate goal of the technology platform, such as whether it is for
educational popularization, cultural preservation, tourism promotion or other
purposes.
2.
The technology selection and design phase determines the technical
infrastructure framework of the platform, including the selection of appropriate
immersive technologies, hardware devices, and software tools. In addition, a
data architecture needs to be designed to store and process cultural data to
ensure that the platform can operate efficiently.
3. The content development and interface design phases are the core of creating
an immersive experience, which requires digitizing cultural elements, creating
3D models, and writing interactive scripts. The interface design, on the other
hand, needs to focus on the user experience to ensure that the interface is
intuitive and easy to understand, and can guide users to naturally explore the
culture.
4.
The system development phase involves transforming the designed content
and interface into an actual operable platform. This includes coding, integrating
various media elements, and testing interactive performance. During this
phase, the development team needs to work closely together to ensure that the
technical implementation is consistent with the creative design.
xi
yi
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5.
Testing is a critical step to ensure platform stability and quality of user
experience. Through internal testing, small-scale user testing and multiple
rounds of iteration, the platform performance is continuously optimized. After
confirming that there are no major technical problems, the platform can be
officially released for public use.
6.
The released platform also requires regular maintenance and updates.
Collecting user feedback is an important way for continuous improvement,
which includes user's usage data analysis, direct user evaluation, and so on.
Necessary content updates and functional iterations are made based on the
feedback so that the platform can continue to adapt to changes in user needs.
Figure 2 Technology platform architecture
3.2. DEVELOPMENT OF COMMUNICATION SYSTEMS TO
SUPPORT LOCAL LANGUAGES AND CULTURES
Local languages and cultures are the unique cultural heritage of a country or
region; they carry specific histories, values, and traditions that are essential to
community identity and cultural diversity [20]. Therefore, the aim of this paper is to
study and design a digital cultural dissemination system that supports the
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dissemination of local language and culture. The design of the dissemination system
is shown in Figure 3. Before starting the design of the system, it is first necessary to
clarify the goal of the system to create an immersive digital cultural dissemination
system to support and promote local language and culture. The system should be
able to effectively disseminate and present local language and culture content,
including articles, videos, and music. The system should support multiple local
languages, including full localization from user interface to content. Provide a powerful
content management system so that content creators can easily upload, edit and
manage works of language and culture.
In addition the user interface is the face of the system and the design is critical. The
interface should be kept simple and intuitive so that users can easily navigate and
interact with it, using clear navigation bars and menus so that users can easily find the
content they need. Provide an intuitive search function so that users can quickly find
content of interest. In addition to this, the interface should support multiple local
languages so that users can choose the interface language according to their
language preference. Provide language switching options so that users can change
the interface language at any time. The user help documentation should also be fully
localized to ensure that the user understands the instructions for using the system.
Figure 3. Dissemination system design
The multilingual support system is the core component that ensures that the
system is able to showcase and disseminate local language and culture [21]. A
powerful translation engine is introduced that can support instant translation of user
uploaded content. The engine should have high-quality translation capabilities to
ensure the accuracy and fluency of the content. User uploaded content should be able
to automatically recognize the language and provide translation options. With the
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introduction of language recognition, the system can automatically detect the user's
preferred language. Based on the user's preferred language, the system can provide
recommendations and personalized suggestions for relevant content, and the user
should also be able to manually select language settings [22].
Content Management System is a workbench for content creators, providing a
convenient content upload interface that supports various types of media, including
articles, videos, audios and more. Content creators can easily edit and format their
work and upload related multimedia files. At the same time, content creators are
allowed to add tags and categories to their works so that users can easily search and
discover related content. The system can automatically suggest tags and
categorizations to improve content discoverability.
3.3. PROPAGATION CALCULATIONS
Let the following variables be the total number of people, be the proportion of
people who have not heard the local language at that moment and : be the
proportion of people who have transmitted the local language at that moment . is
the daily contact rate between each person who transmits the local language and
those who have not heard the local language, assuming that the number of people
infected per unit of time by each local language transmitter is proportional to the
number of people who are not infected at that moment, and according to the
assumption, each transmitter can turn
ignorant people into local language
transmitters per day, because the number of local language transmitters is so that
there are ignorant people who are being transmitted per day, and so is
the rate of increase of the number of local language The rate of increase in the
number of propagators i.e:
(1)
When , reaches its maximum value of
, and this moment is
. This is the moment when the number of dialect speakers
increases the fastest, signaling the arrival of the dialect transmission period, which is
a moment of concern for the officials. Obviously the increase of daily contact rate and
the innovation of dialect transmission media, the dialect transmission period will come
earlier. However, when the time increases infinitely, eventually all the people become
dialect transmitters, which is obviously not realistic.
The reason for this is that it does not take into account the fact that there is a clear
and essential difference between the transmission of information and the transmission
of dialects. For example, information communication is memorized, while dialect
communication is not. Information dissemination is socially reinforcing, whereas
N
s(t)
t
i(t)
t
λ
λs(t)
i(t)
λNs(t)i(t)
λNsi
t
di
dt
=λs
i
i
=
1
2
di
dt
(di
dt
)m
t
m=λ1ln
(
1
i
0
1
)
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dialect dissemination is not. For a message, each link of communication is generally
used only once, while dialect communication can be used several times. Based on
these three considerations, this paper proposes a new model of cultural
communication. For each time step, each body is in one of four states, namely, the
unaware information state, the known information state, the confirmed information
state, and the exhausted state. There are seven differences between information
communication and dialect communication:
1.
Information propagation activity decays rapidly over time, whereas dialects
generally do not.
2.
The different types of information communication differ not only in their
propagation power, but also in their mode of propagation, whereas the intensity
of contact in dialect communication only causes differences in the probability of
propagation.
3.
Information dissemination is significantly influenced by the content of the
information, and the effective network activated by each dissemination is
different.
4.
There are qualitative differences in the roles of different communicators in
information dissemination.
5.
Information dissemination has a memory effect, which is influenced by
previous exposure to information.
6.
Information dissemination has a social reinforcement effect, for example, if a
local language is heard from two places at the same time, its persuasive power
is twice as high as if it is heard from one place.
7. A link in information dissemination is generally used only once.
4. PERFORMANCE AND USER EXPERIENCE
EVALUATION
4.1. MULTI-SCENARIO VERIFICATION
4.1.1. VALIDATION OF MULTILINGUAL SUPPORT
In order to test whether the system correctly supports various local languages, tests
were conducted using Tibetan, Uyghur and Mongolian from 2012 to 2022. Figure 4
shows the analysis of minority language usage frequency. Before the construction of
the immersive digital cultural communication system, the usage frequency of the three
languages fluctuates a lot, showing high and low fluctuations, but not more than
100%. And after the application, the usage frequency of the three languages shows a
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linear growth trend, up to 140%. It shows that the immersion constructed in this paper
can support multiple minority languages and has made long-term progress.
Figure 4. Frequency of use of minority languages
Meanwhile, the accuracy rate of immersive digital cultural communication is
compared with machine learning methods for the three languages, and the accuracy
results are shown in Table 1. The immersive communication method shows a high
accuracy rate in digital cultural communication in these three languages, with
accuracy rates above 95%, and the machine learning method has a lower accuracy
rate in these languages, which is only 66% for Manchu translation, and the work
performance still needs to be improved. Multimedia dissemination methods also
achieved good results, but there is still some room for improvement, with accuracy
rates ranging from 81-86%. Overall, immersion communication methods seem to be
more effective in local language and culture communication.
Table 1. Minority language translation accuracy results
LANGUAGE
Immersive
Communication
Machine Learning Multimedia
Tibetan 99 % 80 % 86 %
Uyghur 98 % 76 % 84 %
Mongolian 95 % 75 % 83 %
Hmong 98 % 72 % 83 %
Korean 96 % 78 % 85 %
Manchurian 97 % 66 % 84 %
Hani 96 % 86 % 81 %
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4.1.2. CONTENT MANAGEMENT SYSTEM VALIDATION
In order to assess the performance of the immersive digital culture dissemination
system for local language and culture, the leakage rate of the immersive system is
shown in Table 2, which shows that the immersive dissemination system shows a
decreasing trend in the leakage rate from 5% to 0.5% with the continuous increase of
feature vectors of the language text. It shows that the immersive dissemination
system is able to better capture and disseminate local language and culture, and the
performance improves with the increase of feature vectors. Machine learning and
multimedia methods have relatively high miss rates, especially at smaller feature
vectors. As the feature vector increases, the underreporting rate of the machine
learning approach gradually decreases, but at a minimum of 6% and 4%, it is still
higher than that of the immersive communication system. The advantages of
immersive digital cultural communication system in disseminating local language and
culture are emphasized. With the increase of feature vectors, the performance of the
system continues to improve and the underreporting rate decreases significantly.
Compared to traditional machine learning and multimedia approaches, the immersive
communication system performs better in keeping the underreporting rate low, which
is crucial for effectively communicating local language and culture. These results
provide strong support and evidence for the application of immersive digital cultural
communication systems in promoting cultural diversity and communication.
Table 2. Linguistic textual feature underreporting rate
4.1.3. PROMOTION OF VALIDATION
In order to understand the impact of immersive digital cultural communication on
the effect of local language and culture dissemination, the role and importance of
immersive digital cultural communication in local language and culture dissemination
is emphasized for the 18-50 year olds in a province. Figure 5 shows the comparison
of the number of people before and after the dissemination, the number of people who
mastered Hmong before the dissemination was 1,200, and after the dissemination
there were 1,800 people, an increase of 600 people. There was also an increase from
1,100 to 1,600 in the gerund language and from 800 to 1,200 in Tibetan.
Linguistic Text
Feature Vector
Immersion
communication
underreporting rate/%
Machine learning
underreporting rate/%
Multimedia
underreporting rate/
%
05 15 10
200 3 12 8
300 2 10 6
400 1 8 5
500 0.5 6 4
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Figure 5. Comparison of numbers before and after dissemination
4.2. ADAPTATION AND STABILITY VALIDATION
In order to assess the adaptability and stability of the immersive digital cultural
communication system, in different local language and culture contexts. Several
regions with different local languages and cultures were selected for the study, and
the immersive digital cultural communication system was implemented in each region
to collect data on usage experience, user feedback, and system performance, and the
results of the adaptability and stability analysis are shown in Table 3. The Mongolian
language user participation rate of 70% is the lowest among all regions, indicating that
the system has relatively low attractiveness in Region C. The Mongolian language
user participation rate of 70% is the lowest among all regions. The Hmong language
unity operation stability is 4.4 points, showing good stability. The Hmong Unity
operational stability is 4.4 points, showing a high overall satisfaction with the system.
The summary not only proves the current performance of the system, but also
provides valuable data support for future optimization.
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Table 3. Adaptation and stability analysis results
5. CONCLUSION
This paper studies the stability of immersive digital cultural communication systems
around local language and culture, and concludes that increasing the linguistic text
feature vector decreases from 5% to 0.5%. It shows that the immersive
communication system can better capture and disseminate local language and
culture. As the feature vector increases, the machine omission rate gradually
decreases, but the lowest is 6% and 4%, which is still higher than the immersive
communication system. Adaptability and stability analysis Mongolian user participation
is 70%, Hmong unity operation stability is 4.4 points, and Hmong unity operation
stability is 4.4 points, in summary the overall satisfaction of the system is high.
However immersive technologies such as virtual reality or augmented reality may
require expensive equipment and advanced technical support, limiting the popularity
and accessibility of the study. Technology implementation may be more challenging in
areas with limited resources.
FUNDING
This research was supported by the academic results of “local traditional cultural
broadcast innovation”. The whole research is processed by the first group of
academic research team in Sichuan University of Media Communications.
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Area Local
Language
User
engagement
(%)
User
satisfaction
(1-5 points)
System
operational
stability (1-5
points)
Adaptability
score (1-5)
ATibetan 75 % 4.2 4.5 4.3
BUyghur 80 % 3.8 4.7 4.1
CMongolian 70 % 4.5 4.3 4.6
DHmong 85 % 3.9 4.4 4.2
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