ART HISTORY THEORY IN DIGITAL VISUAL
CULTURE
Hua He*
Xiamen Academy of Arts and Design, Fuzhou University, Xiamen, Fujian, 361021,
China
t08301@fzu.edu.cn
Reception: 13 February 2024 | Acceptance:10 April 2024 | Publication 21 May 2024
Suggested citation:
He, H. (2024). Art history theory in digital visual culture. 3C Empresa.
Investigación y pensamiento crítico, 13(1), 102-118. https://doi.org/
10.17993/3cemp.2024.130153.102-118
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ABSTRACT
In order to meet the diversified visual aesthetic needs of the public, this paper
constructs a digital visual model based on art history theory. Firstly, the SIFT algorithm
is used to extract the art scene feature points, and the convolution operation is carried
out by Gaussian function to form a three-dimensional scale space. Then the system
reconstruction technology is applied to realize the reconstruction of digital images,
and the completeness of the reconstructed images is ensured by setting visual
symbols. Finally, texture segmentation is performed by combining pixel difference
features, and according to the dynamic distribution of the corner points of the art
scene, the local binary fitting method is used for the information enhancement and
restoration processing of the art image. The results show that the drawing time of the
model in this paper is always kept within 4s, and the completeness of the images all
reach more than 99%, and the highest clarity can reach 0.99. It is verified that under
the guidance of the art history theory, the attributes of the digitized visual culture have
been innovated, and the art space has been expanded.
KEYWORDS
Art history theory; digital vision; SIFT algorithm; Gaussian function; system
reconstruction technology
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INDEX
ABSTRACT .....................................................................................................................2
KEYWORDS ...................................................................................................................2
1. INTRODUCTION .......................................................................................................4
2. LITERATURE REVIEW .............................................................................................5
3. ART HISTORY THEORY VISUAL COMMUNICATION ............................................6
4. CONSTRUCTING A DIGITAL VISUAL MODEL .......................................................6
4.1. Visual representation process ............................................................................6
4.2. Extract image feature points ..............................................................................8
4.3. Digital Image Reconstruction .............................................................................8
4.4. Enhancement of artistic messages ..................................................................10
5. ANALYSIS OF DIGITAL VISUAL MODELING PRACTICES IN ART HISTORY
THEORY ..................................................................................................................11
5.1. Performance testing .........................................................................................11
5.1.1. Mapping time .............................................................................................11
5.1.2. Energy consumption ..................................................................................11
5.2. Image Quality Detection ...................................................................................12
5.2.1. Image integrity ...............................................................................................12
5.2.2. Image clarity ..............................................................................................13
5.3. Costs of artistic creation ...................................................................................14
6. CONCLUSION ........................................................................................................15
REFERENCES ..............................................................................................................16
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1. INTRODUCTION
With the rapid development of information technology, the diversification of art
media provides a favorable environment for the operation of sensory association
mechanism in public space. The continuous progress of media technology makes
multi-sensory interaction as the characteristics of super design become the main way
of art communication in the information society [1]. Sensory interaction and media
integration also make public space become an art museum without walls, which is an
aesthetic realm where the light of science and technology ignites artistic ideals.
Holographic technology fully mobilizes all our senses, dynamically presenting human
cultural genes and historical codes through the perspective of art, promoting
contemporary art to break the traditional aesthetics and take a solid step towards the
future of art history [2-3]. Behind a certain art history writing practice, there is always a
certain art history theory. Because the scientific and ideological aspects of art history
are different from the scientific aspects of natural sciences and the ideological aspects
of other humanities and social sciences, art history theories will undoubtedly
understand the scientific and ideological aspects of the artworks with variations and
uncertainties at the same time, which will make the scientific aspects and ideological
aspects realize the mutual intertwining in themselves [4]. The presentation of art and
cultural information cannot be separated from the participation of visual technology.
The continuous updating of visual technology promotes the constant change of
cultural communication. Nowadays, digital technology is widely used in all aspects of
people's life world, and cultural information is more often presented in the form of
visual images, which has become the most powerful communication method in
contemporary times [5-6]. In the new period, it is of great practical significance to
study the innovation and development of visual communication design in the digital
era.
Based on the theory of art history, this paper constructs a digital visual model and
adopts the SIFT algorithm to adjust the transparency and grayscale value, which
enhances the visual communication effect of art and culture packaging. The
construction of a symbol library and material database with information and the
development of technologies such as image retrieval can improve the efficiency of
researchers and conservators in querying relevant data, and can expand the
traditional visual art expression. On the basis of the texture information characteristics
of digital images, the optimized design of digital simulation synthesis of art images is
carried out. In the practical analysis, the feasibility of the method of this paper is
verified by performance testing, image quality testing and creation cost. It is proved
that art history theory shapes new ways of information acquisition and interpretation,
contributes to new thinking and cognition, highlights the challenging nature of
postmodernism, shapes art history into a visual visual trajectory, and realizes the
breakthrough of art history from static research to dynamic research.
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2. LITERATURE REVIEW
Potashova, K The technique of attracting pictorial elements into textual poetics,
outlining the special way in which vision is associated with the perception of the
envisioned world as a picture, identifies the mechanism of linguistic color transfer. The
vastness of the universe is represented by complex color nicknames in rich semantic
shades, wild animals are considered as aesthetic objects, and the vastness of the
universe is represented by a large number of colorful minute details [7]. He, L. aims to
analyze the possibilities of mixing the modern image visualization with the emerging
VR technologies, proposing a model of artistic image design based on the process of
visual interaction, a rigorous sequence of assembly, and a suitable mode of
equipment. The VR-based design achieved promising results, realizing three basic
image manipulations: illumination change, occlusion change and color change,
proving that the technology is feasible and suitable for combining with the visual
design of artistic images [8]. Midak, L. et al. visualized the educational process of the
chemical discipline based on augmented reality technology, whose 3D model appears
to be manipulable in some way to better understand its structure, working principles,
etc. The application of augmented reality objects gives the teacher the opportunity to
explain a large amount of theory quickly and efficiently, while the student memorizes it
effectively, fosters creativity and increases motivation to learn [9]. He, W proposed a
further application based on the JTFA method to reconstruct the frequency 3D sliced
image visualization to represent the distribution of the main frequency components in
the measurement area. The frequency C-scan can be reconstructed after using the
proposed signal processing process. By segmenting the frequency C-scan, the
frequency distribution of the surface at a specific radar time/depth can be obtained
[10].
Pintus, R through MLIC's latest integrated view as a means of gaining insight into
objects through analysis and visualization of acquired data. By fusing all acquisitions
into a single augmented image, the focus is on methods that produce relightable
images through intermediate representations. This is achieved using various
analytical forms of the fitted light transformation function, but also by locally estimating
the parameters of physically plausible shape and reflectance models and using them
for visualization and analysis [11]. Gultyaeva, G explores the phenomenon of Chinese
realism and the premises and factors that influence the process of acceptance of
modern art in China. Using a systematic and holistic approach to analyze the realism
of Chinese painting, it reveals the diversity of forms and directions of Chinese painting
and provides a basis for the evolution of Chinese painting in the context of Chinese art
and culture in the twentieth century, and develops ideas about how artistic
consciousness changed throughout the era [12]. Qi, B takes the subject of the
Chinese and Western art history course in a school and first summarizes the teaching
features and flaws, and explains the method of applying big data technology in it.
Through actual statistics, students' views on the new education model are counted.
Through data analysis, the help of the new education mode on students' learning
outcomes is obtained [13]. Peng, Y proposed a visual communication design method
for websites based on user experience. With the enhancement of website user
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experience as the main line of research, the elements that need to be considered in
webpage design are summarized from the perspective of visual communication
design. Design elements are extracted from several large commercial websites in
China, and a website emotion evaluation scale is constructed and tested for its
credibility and validity. Finally, taking the design process of a thematic website as an
example, the specific realization method of visual communication elements in the
process of website construction is given [14].
3. ART HISTORY THEORY VISUAL COMMUNICATION
The study of art history can not only explain the causes of artistic trends and styles
through history and society, but also interpret and reveal the material and spiritual
connotations of the development of human civilization through the themes and styles
of artistic phenomena and works [15]. The study of art history is by no means only to
examine the general laws of artistic development and stylistic evolution, and to
provide theoretical and empirical guidance for artistic creation, but it should be a
humanities discipline as a study of history and culture. Relative to the text, the
research object of art history is visual culture dominated by images, which involves a
wider scope than painting and sculpture in the general sense [16]. Therefore, in visual
communication, in order to assist the meaning of the main sign, it is transformed into a
visual symbol on the graphics to convey the meaning. Art graphics in visual design not
only to express their own design intent, but also to play its visual beauty, that is, art
graphics should be in line with its laws, but also to consider its special characteristics.
Art graphics play a role in strengthening the main elements and emphasizing the
overall atmosphere in the components. Through digital technology, the design process
and design methods are constantly improved, gradually developing in the direction of
diversification and multidimensionalization, digitizing all kinds of text, images and
graphics, and bringing people a richer visual experience.
4. CONSTRUCTING A DIGITAL VISUAL MODEL
4.1. VISUAL REPRESENTATION PROCESS
The human sensory system, mainly visual and auditory, plays an important role in
the art creation of the aesthetic subject and the art appreciation activities of the
aesthetic object. The visual communication design in the digital era is the realization
of interactive communication between human and machine, and the new medium of
visual communication design can form a good interactive function and interactive
interface to quickly convey important information content [17-18]. Through the
continuous improvement of the design process and design methods, it gradually
develops in the direction of diversification and multidimensionalization, and digitizes
all kinds of text, images and graphics to bring people a richer visual experience [19].
Therefore. Based on the theory of art history, this paper uses limited digital media to
realize swifter and more accurate communication and improve the quality and effect of
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visual communication. Figure 1 shows the digital visual embodiment process, through
the pre-processing module to get the input data and initialized graphics required for
structural analysis, the values obtained by the calculation module calculation are
transferred to the post-processing module to output the relevant data and construct
the three-dimensional visual model, based on which, the SIFT algorithm is used to
regulate the transparency and grayscale value, to enhance the visual communication
effect of the art and culture packaging. The construction of a symbolic library with
information and material database and the development of technologies such as
image retrieval can improve the efficiency of researchers and protectors to query the
relevant data, can expand the protection ideas of the remains of traditional visual art
expressions, promote innovative thinking, and improve the level of protection and
research on the remains of traditional visual art expressions as a whole [20]. Through
digital visualization. The information communication form presents diversification and
multidimensionalization, and the deconstruction and reorganization of text, pictures,
images and other graphic design elements, and the combination of two-dimensional
and three-dimensional space can design more diversified, more vivid and more
visually striking works, which can strongly stimulate people's vision and psychology.
Figure 1. Digital visualization of the process
Based on the theory of art history in the visual language to express, can have a lot
of space for activities, can be cross-linguistic and cross-script communication, there
are tens of millions of languages in the world, not through the language of the text can
become a kind of independent graphics, but also can become a kind of information
dissemination of symbols. Through the integration of digital technology, visual
communication design can integrate graphics, video, sound, text, animation and other
media into one, and a variety of media synergies to achieve a combination of sight,
sound, touch, and unity, making the information transfer more intuitive and convenient
compared to the text. And visual communication from two-dimensional gradually
shifted to three-dimensional, from static gradually shifted to dynamic, and gradually
developed into dynamic three-dimensional image, which makes the traditional design
of the expression of a more technological, digital, to achieve the desired effect, to
meet the audience's multiple visual aesthetic needs.
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4.2. EXTRACT IMAGE FEATURE POINTS
In this design, visual communication technology is referred to the process of art
scene processing, and a variety of visual symbols are set in the processed scene, and
the processed scene is categorized and stored through the symbols, and a special file
is set to improve the precision and speed of scene processing during reconstruction
[21]. In the setting of visual symbols, attention is paid to the format of the scene to
ensure that the symbols are used in the processed scene as a basis for feature point
extraction.
Using the processed scene, the SIFT algorithm is used to extract the art scene
feature points. First, the three-dimensional scale space is constructed, and the
Gaussian function with different scale factors is convolved with the scene to form a
series of images with different scales and image pixels, and the scale space is set to
be , the original image to be , and the Gaussian function to be ,
then there are
(1)
where is the scale space factor. It is set to increase exponentially, and each value
has a corresponding image, which is formed into a Gaussian pyramid for feature
extraction of the art scene, and its extreme points are set to be the feature points of
the image, i.e:
(2)
where is the scale shrinkage factor. Find the extreme value point in the result of
equation (2), which is the feature point of the image. The acquired feature points are
matched and their consistency is calculated to derive the key points for image
reconstruction and complete the 3D digital visual reconstruction.
4.3. DIGITAL IMAGE RECONSTRUCTION
Using the feature points obtained above, the original system reconstruction
technology is used to realize the reconstruction of digital images. The image
information after setting the visual symbols is used in the reconstruction to ensure the
completeness of its reconstruction, and the digital image reconstruction process is
shown in Figure 2. On the basis of the original digital image reconstruction system,
the visual communication technology is quoted to ensure the feasibility of the
application of this technology in the three-dimensional image reconstruction system,
and the specific process is designed as the following steps:
1. After inputting the image, capture the original image and preprocess the image
to make the picture more suitable for processing and operation than the
original image.
A(x,y,)
B(x,y)
C(x,y,)
A(x,y,)=B(x,y)C(x,y,)
n
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2.
Supplement the missing parts of the spatial domain of the image to enhance
the spatial domain of the original image and improve the appearance of the
image.
3.
Describe the image with different resolutions respectively, and cooperate with
the image self to the resolution description after the image segmentation,
adapted to the most suitable resolution.
4. Complete the image processing and output the new image.
Figure 2. Digital image reconstruction process
Through the above process to realize the reconstruction of three-dimensional
image, the reconstructed feature point set is set to for the reconstructed three-
dimensional image image vector, the original image feature point is
, in the
reconstructed image has a point of overlap, the accuracy of its operation does not
take into account the overlap part, then:
(3)
Where,
is the 3D image section, after reconstruction, the 3D image error does not
exceed 0.1% is qualified.
u,S
p
I(n)=(S(n)u+S(n)p)/n
p
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4.4. ENHANCEMENT OF ARTISTIC MESSAGES
Initializing the model and combining the 3D data distribution synthesized from the
digital simulation of the art scene, the following iterative equations for the contour
curve evolution process are obtained:
(4)
where and are called the secondary matching templates of the 3D digitized
image of the art scene. In the process of contour curve evolution, the texture
segmentation is performed by combining the pixel difference features, and for the gray
sample set of the art image, is used to denote the input of the sparsity
texture feature of the prints, denotes the output of the corresponding edge pixel set,
and denotes the output of the pixel intensity feature, and the geometrical feature
distribution function of the digitized simulated synthetic image of the art scene is
obtained as:
(5)
where is the gray scale inhomogeneous pixel feature component and is the
bias.
In this paper, the art history theory is used to optimize the art information of art
scenes through digital technology. On the basis of the texture information
characteristics of digital images, the optimization design of digital simulation synthesis
of art images is carried out. In the gray scale pixel area, according to the dynamic
distribution of the corner points of the art scene, the image digital simulation synthesis
is carried out by the local binary fitting method to establish the Lagrangian function:
(6)
where is the Lagrange multiplier. In the whole visual communication process,
information interpretation and visual symbol reception are a more complicated
process. In this paper, the art history theory is used as the basis for dynamic feature
segmentation of digital images of prints by combining edge contour segmentation and
texture segmentation techniques. The local binary fitting method is used for
information enhancement and restoration of art images, and the information fusion
technology is used to realize the analog synthesis of digital images.
v
k+1
i,d=ωvk
i,d+c1rand
(
)
(
c3rand()) pbest k
i,dxk
i,d
)
+c2rand())
(
c4rand()) gbestk
dxk
i,d
)
C3
C4
{xi,yi,zi}
xi
yi
zi
f(x) = wTφ(x)+b
w
b
L
(w,b,e,α) = J(w,e)
l
i=1
αi
(
wTφ(xi)+b+eiyi
)
αi
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5. ANALYSIS OF DIGITAL VISUAL MODELING
PRACTICES IN ART HISTORY THEORY
5.1. PERFORMANCE TESTING
5.1.1. MAPPING TIME
In order to verify the performance of the system, an art image is taken as the
research object, and the system is verified from the visualization point of view, and in
order to compare the performance of the system, the model of this paper is compared
with the sensor-based visual communication system and the visual system based on
feature extraction, and in the process of the model drawing the image, the size of the
image affects the time of drawing, and the time required by the system to draw the
image in the case of different image sizes is shown in Table 1, and the time required
by the system to draw the image is compared with the other two methods at the same
time. The drawing time of the system in this paper is compared with the other two
methods implemented. With the growth of the image size, the drawing time increases
gradually, but the model in this paper always stays within 4s, the drawing time is
faster, while the other two systems drawing time grows continuously, the longest
drawing time has been more than 10s, indicating that the model constructed in this
paper is more efficient in drawing, and it can improve the work efficiency in the
process of practical use. Digital information acquisition and processing technology can
better organize, collect and record the information of visible artistic expressions of
national folklore, which can break through the display requirements and real effects
that cannot be achieved by the protection methods in the traditional sense.
Table 1. System drawing time
5.1.2. ENERGY CONSUMPTION
A delicate and beautiful image can attract people's attention and give them a good
emotional experience. The visual environment conveys artistic and cultural
connotations and aesthetic requirements in the form of image modeling. There are
also differences in the energy consumed by the system in drawing images, for
The image is large
Small /dpi
Theoretical models of
art history/s
Visual communication
systems for sensors/s
Visual systems for
feature extraction/s
256×256 2.36 4.28 6.85
640×480 2.96 4.87 7.34
1024×768 3.18 5.19 8.64
1600×1 200 3.49 5.67 9.66
2048×1536 3.97 6.35 10.35
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example, the size of the image of 1600 ×
1200 dpi, the model of this paper and the
other two systems in the drawing of the image of the energy consumed as shown in
Figure 3. With the increase of the system use time of the system energy consumption
of this paper does not change much, always keep below 0.45J, and the trend is
relatively smooth. While the other two systems with the increase of the system use
time energy consumption in general shows a rising trend, in which the sensor-based
visual communication system fluctuates more during the working time, indicating that
the stability of the system's energy consumption is poor. The theoretical model of art
history consumes the least amount of energy in the design of the experimental object,
and in the actual use of the process, it is able to preserve the digital information that
meets the needs of the legacy of traditional visual art expressions, and it can exert its
advantages of convenience and lower cost. It makes the modern visual
communication design works richer in content, more diverse in form and more
profound in connotation, forming a stronger visual impact and thus achieving a more
desirable visual communication effect.
Figure 3. The amount of energy expended when drawing an image
5.2. IMAGE QUALITY DETECTION
5.2.1. IMAGE INTEGRITY
In order to verify the feasibility of the designed digital visual model based on art
history theory, a test session is set to judge its feasibility by comparing the integrity of
the reconstructed images. The test is based on the reconstruction results to build a 3D
reconstruction platform, based on the image editing tools, 3D production equipment
and professional engine, using C language as the platform development language,
and adopting a multi-architecture network to transmit the image data to ensure its
timeliness and completeness. The editor selects highly integrated equipment to
improve the operation speed of reconstruction. Table 2 shows the results of the
comparison of the integrity of the reconstructed image, using the art history theory
model to reconstruct the image of the results of the integrity is significantly higher than
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the original image, and the degree of completeness of more than 99% of more stable,
while the original image fluctuations are larger. Through the comparison, it can be
seen that the original image texture and color matching and samples differ greatly, the
reconstruction results of this paper and samples are more consistent. To ensure the
integrity of the image edge structure, effectively combined with the characteristics of
the depth image, to obtain a complete image after processing. Through the theory of
art history, and the completion of the digital media, so that its artistic characteristics
have undergone a great transformation.
Table 2. Comparison of image integrity after reconstruction
5.2.2. IMAGE CLARITY
In order to test the feasibility of this proposed idea of creating a digital visual model
based on art history theory, as well as to verify the adaptability in the field of digital
media, certain digital media art scenes are selected as examples of digital media art
creation using the sub-design method, and in order to make the experimental results
and experimental data more illustrative, this experiment adopts numerical
comparisons, selecting the sensor-based visual communication system and the
feature extraction based visual system for comparison. Since clarity can reflect the
clarity of digital media art images, the higher the clarity value, the clearer the digital
media art image is viewed by the naked eye and the higher the image quality. The
experiment randomly selects 10 images of different scenes and records the art image
clarity. Table 3 shows the results of image clarity comparison, the application of digital
visual model based on the theory of art history created by the art work image clarity is
relatively high, the highest clarity can reach 0.99, the lowest clarity is 0.96. The
average value of the image clarity of the art work image clarity is 0.97, which can be
controlled at more than 0.95, which is a higher level, indicating that the use of this
paper's design methods the quality of the art images created is relatively high and the
picture quality is clear. On the other hand, the image clarity of art works created by
sensor-based visual communication system and feature extraction-based visual
system is relatively low, the maximum value of image clarity of sensor-based visual
communication system and feature extraction-based visual system are 0.74 and 0.66
respectively, the minimum value is 0.51 and 0.52 respectively, and the average value
Sample
serial
number
Size
Original image Reconstructed image
Resolution/dpi Completeness/%
Resolution/
dpi
Complete
ness/%
1 50×50×50 112 98.9 170 99.01
2 100×120×10 215 93.5 300 99.3
3 20×35×40 306 97.26 360 99.0
4 55×60×90 118 94.5 211 99.89
5 20×180×9198 90.81 246 99.67
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is 0.55 and 0.57 respectively, which indicates that the visual cultural research objects
often overlap with art history, which promotes the pace of exploration of digital media
art on contemporary art, brings infinite possibilities for its development, and broadens
the original boundaries.
Table 3. Comparison results of image clarity
5.3. COSTS OF ARTISTIC CREATION
Since the cost of art creation directly affects the benefit of art design, this paper
respectively applies the digital visual model based on the theory of art history, the
visual communication system of sensors, and the visual system based on feature
extraction to different scenes for art creation, and records all the cost data during the
creation process, and Figure 4 shows the results of the comparison of the cost of art
creation, in which the model constructed in this paper has a relatively low cost, all of
which are less than 10000 yuan, and the cost of creation in urban greening is low, at
about 2800 yuan. While the visual communication system of the sensor has the
highest cost of creation in commercial land reaching 23895 yuan, the cost of creation
in indoor landscape is lower, and the cost of visual system based on feature extraction
in indoor art creation reaches 23465 yuan. It shows that the digital visual model of art
history theory can not only ensure the quality of picture quality in practical application,
the image clarity of art works is relatively high, but also the creation cost is relatively
low, which meets the needs of digital media creation.
Serial
number
Theoretical models of art
history/s
Visual communication
systems for sensors/s
Visual systems for
feature extraction/s
10.98 0.56 0.55
20.96 0.74 0.63
30.99 0.71 0.58
40.97 0.65 0.64
50.98 0.59 0.66
60.99 0.54 0.61
70.96 0.62 0.59
80.97 0.62 0.54
90.99 0.69 0.52
10 0.98 0.51 0.55
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Figure 4. Comparison of the cost of art creation
6. CONCLUSION
This paper investigates the mention of art historical theories in visual
communication by constructing a digital visual model. The conclusions are as follows.
1. In the performance test, with the growth of image size, the drawing time of the
model in this paper always stays within 4s. The energy consumption situation
always stays below 0.45J, and the trend is smoother. It shows that the model
constructed in this paper can better collect the information of visible artistic
expressions, ensure the integrity of the image edge structure, and effectively
combine the features of the depth image.
2.
In the image quality detection, the image integrity are more than 99% more
stable, and the art work image clarity is relatively high, the highest clarity can
reach 0.99, the lowest clarity is 0.96. It shows that the object of research of
visual culture often overlaps with art history, to ensure the integrity of the image
edge structure, and to promote the pace of exploration of digital media art to
contemporary art.
3. In the analysis of the cost of creation, the model constructed in this paper want
more low cost, are more than 10,000 yuan, in the urban greening in the
creation of low cost, in about 2800 yuan. It shows that the digital visual model
of art history theory in the practical application can not only ensure the quality
of the picture quality, the image clarity of the art work is relatively high, and the
cost of creation is also relatively low, to meet the needs of digital media
creation
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