RESEARCH ON THE FUNCTIONAL GAME
INDUSTRY EXPANDABLE BASED ON VR
REALISTIC TECHNOLOGY
Shuai Liu*
Jeonju University, Jeonju, Jeollabuk, South Korea
ruoliusu2165@163.com
Reception: 02/03/2023 Acceptance: 25/04/2023 Publication: 21/05/2023
Suggested citation:
Liu, S. (2023). Research on the functional game industry expandable based
on VR realistic technology. 3C TIC. Cuadernos de desarrollo aplicados a las
TIC, 12(2), 244-259. https://doi.org/10.17993/3ctic.2023.122.244-259
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ABSTRACT
In order to make the game industry chain be developed structurally, this paper
designs a functional game industry expansion path based on VR realistic technology
to enhance the interactivity of functional game industry expansion. The interactive 3D
model is used to integrate the professional game engine and design the functional
game expansion process. The motive of game expansion is guided by the ARCS
model to support the construction of functional games. According to the VR realistic
game experience, analyze the expandable paths from the modules of technological
innovation and industrial integration in order to enhance the realistic experience of
integrated industries in functional games. The simulation analysis of the expansion
path of the functional game industry based on VR realistic technology shows that VR
realistic technology improves the signal-to-noise ratio of functional games by 50% on
average, height and cross-roll angle changes by 6.65f/ms and 6.79f/ms respectively,
and the number of textures is up to 16.68MB. Therefore, VR realistic technology is
beneficial to promote the transformation of the functional game industry it can ensure
that the functional game industry steps into a sustainable and expandable track of
transformation and upgrading.
KEYWORDS
VR real-world technology; interactive 3D model; ARCS model; game industry; signal-
to-noise ratio.
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INDEX
ABSTRACT
KEYWORDS
1. INTRODUCTION
2. THE VR TECHNOLOGY-BASED GAME INDUSTRY CAN EXPAND THE PATH
2.1. Enhance user experience
2.2. Improve game fluency
2.3. Motivation to learn
3. INTERACTIVE INDUSTRY EXPANSION PATH
3.1. Game development technology innovation
3.2. Drive-related game industry
3.3. Accelerate industrial integration
4. THE FUNCTIONAL GAME CAN BE TOPOGRAPHIC INDUSTRY SIMULATION
RESULTS ANALYSIS
4.1. Strong noise point distribution
4.2. Scene frame rate comparison results
4.3. Number of model textures
5. CONCLUSION
REFERENCES
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1. INTRODUCTION
As a branch of the video game industry, the functional game industry can integrate
the knowledge and skills of different industries into games, so that they have the dual
attributes of entertainment function and learning function [1]. Functional games mainly
adopt the form of fun and educational games, allowing users to receive information
and gain a personalized new learning experience in the process of playing, thus
stimulating the creativity and innovation of learners [2-3]. The functional game industry
is actually a cross-border concept, that integrates the knowledge and skills of different
industries into the game, which can make the participants acquire knowledge and
master skills while relaxing and entertaining, and improve their abilities in a subtle
way.
With the rapid development of information technology, the chain of functional
games has been systematically supported. For example, the literature [4] stimulates
the cognitive processes of mathematical learning through functional game challenges
in order to increase students' effectiveness in mathematical learning. In an
experimental setting, the surprise condition was set as an emergent condition and the
non-game characters that characterized the problem were changed. The experiment
combined the intensity of expectation with the surprise condition and demonstrated
that surprise conditions can play a key role in mathematics learning by comparing the
overall difference between the surprise and control conditions in the student
population. The literature [5] applies cognitive load to the contextual setting of
functional games and proposes a concept of workload predictors. Functional games
were used to reflect the predictors of game participants, to observe the proportional
relationship between attention attraction time and the total time consumed by the task
at hand, to simulate real-time-critical situations with gamified scenarios, and to assess
individual performance. The literature [6] uses functional games to provide talent
development for school communities, using a systematic review approach in
experiments to increase gamers' social learning opportunities. In functional games,
gamers explore different climatic risks in an interactive manner, build the ability to
cope with complex challenges and socialize the adaptive matters of the game. The
literature [7] reviews the current state of learning analytics, and data standards in
functional games, examines how functional games distill technical indicators from
player interactions, and analyzes the data collection standards currently used in the
field. Based on this review, an interaction model was designed to lay the groundwork
for the application of learning analytics in functional games. The literature [8]
evaluates the effectiveness of empirical support for functional games. The
experimental search strategy included categories such as: gamification and functional
games, home energy consumption, and relevant vocabulary combinations, and more
comprehensive selection criteria were used throughout the selection process. The
results indicate that gamified and functional games have a higher value in terms of
energy consumption, conservation, and efficiency. In summary, the current research
level of the functional game industry in the academic field is relatively shallow, and all
of them are researched mainly on game principles, without considering the industrial
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development effect at the technical level, lacking design thinking exploration, and not
realizing the benign combination of game industry and technical development.
Based on this, this paper applies VR realistic technology to the expandability study
of the functional game industry and designs a functional game industry expansion
path based on VR realistic technology. In the design process, firstly, the real world is
realistically restored to the game through three-dimensional virtual space. The
process of functional game expansion is designed by using the interactive 3D model
to integrate a professional game engine. Secondly, the ARCS model is used to
stimulate the learning motivation of functional game industry expansion, so that the
expansion links such as virtual environment, learning content, and interaction means
can directly support the meaningful construction of VR realistic functional games, and
the expansion path of interactive functional games is designed through VR realistic
technology. Finally, the feasibility of the functional game industry expansion path is
verified by comparing strong noise points, interactive 3D scene frame rate, and the
number of model textures.
2. THE VR TECHNOLOGY-BASED GAME INDUSTRY
CAN EXPAND THE PATH
2.1. ENHANCE USER EXPERIENCE
Functional games pursue virtual reality and are dedicated to providing the most
sensible experience for players. From the first simple text games to later massively
multiplayer 3D games, games have been developed to provide users with a better
sense of realism and interactivity to perceive the virtual world. The development of VR
realistic game optimization technology is mainly aimed at improving players' combat
morale, focusing more on the core optimization settings of the online game world
rather than ignoring players' gaming experience. The functional games based on VR
realistic technology have a different design concept from traditional video games,
through the headset device and somatosensory technology, players can map their
own movements to the game world simultaneously. There are two main impact
perspectives of VR realistic technology for user experience enhancement.
One is to enhance the interactive effect between game players and the game
environment so that functional games can break through spatial constraints. Early
functional games in the design can only take the light gun mode to broaden the game
content. But along with the continuous development of VR real-world technology, the
virtual sex environment can restore the player's sense of immersion in the functional
game to the greatest extent.
The second is the shaping of the game environment. The reason why VR real-
world technology is so desirable to game companies is that it can provide players with
a different game experience without any change in the game content. For the direction
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of industrial expansion of functional games, VR real-world technology is very suitable
for a series of functional games such as role-playing, reasoning, etc. to expand to the
social industry, and the expansion content includes the game itself, peripherals, and
all other products related to the game.
2.2. IMPROVE GAME FLUENCY
The interactive 3D model provides multi-faceted opportunities for the industrial
development of games by integrating various professional game engines. VR realistic
technology divides the expansion of the functional game industry mainly into the
processes of resource management, scene construction, and game release to ensure
the flow of game scenes after expansion. Resource management can realize
resource presetting and processing functions, and after adding resources to the game
scene, multiple files need to be fused to aggregate and integrate the added resources,
which is called game scene construction. Game scene construction is to restore the
real world in the game by using the three spatial dimensions of the three-dimensional
longitudinal direction through the performance principle of three-dimensional virtual
space [9-10]. The smooth construction of game scenes using VR realistic technology
requires a modular management method so that the particle modules cooperate with
the particle curve editor to create various colorful and complex particle effects. The
particle system can be intuitively controlled in terms of duration, cyclic mode, and
rhythm control so that the particle effects can play a role in rendering the environment
atmosphere in the game scene and improving the smooth quality of the game.
2.3. MOTIVATION TO LEARN
ARCS (design motivation) model is a model that aims to stimulate users' motivation
to learn [11]. Based on the characteristics of human psychology and physiology,
motivating learning is a continuous work, so the ARCS model is also an important
factor throughout the expansion process of the game industry [12]. As shown in Figure
1, the ARCS game guide motivation model contains an association strategy,
confidence strategy, and satisfaction strategy.
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Figure 1. Guided tour motivation model for ARCS game expansion
The association strategy in Figure 1 means that the functional game industry
should have clear self-knowledge in the process of expansion, with a view to gaining
the experience of industrial upgrading in the expansion, helping to solve certain
problems that arise at present or in the future, and transforming the experience into its
own management skills in the process of experience.
Confidence strategy encourages functional game companies to develop interest
into positive expectations to achieve their goals and helps functional game companies
to build confidence in upgrading during the process of expansion. It also provides rich
and diverse ways to present resources and educational activities for related industries
to sustain the interest in industry transformation.
Satisfaction strategy provides both external and internal reinforcement for
functional game enterprises. When game enterprises complete certain stages of goals
in the process of expansion, the satisfaction strategy provides functional game
enterprises with appropriate rewards to help them gain expansion satisfaction and
further enhance the motivation of upgrading.
In the actual expansion process of functional game industry, the expansion of
virtual environment, learning content, interaction means and learning feedback all
reflect the motivation of ARCS at all times, which directly supports the ultimate
expansion purpose of VR realistic functional game industry, i.e. learning objectives
and meaning construction.
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3. INTERACTIVE INDUSTRY EXPANSION PATH
3.1. GAME DEVELOPMENT TECHNOLOGY INNOVATION
In the expansion path of functional game industry, improving the innovation ability
of game technology is one of the important ways to realize the upgrade of functional
industry [13-14]. Unlike traditional functional games, VR realistic functional games can
provide force feedback and haptic feedback to the user's hands to create more
realistic simulations in the virtual world through sensing technology. A variety of tactile
feedback is given to the gamer's body through electronic pulses, and data is collected
on various biometric parameters of the game user. It not only provides gamers with
the ability to observe and experience virtual reality, but also empowers users to feel
their own behavior in the virtual world to produce perceptual changes, improving the
functional gaming experience for gamers.
Game development technological innovation is a techno-economic activity that can
promote the expansion of functional industrial structure to the rest of the industry.
Game technology innovation affects the structure of production technologies,
production processes and market demand conditions in the industrial sector, thus
providing mechanisms that can effectively trigger industrial expansion and have a
profound impact on the changes in the industrial structure [15]. Innovations in game
development technology will enable the emergence of new technologies, and along
with the birth of new industries, promote the qualitative evolution of the industrial
structure.
The technological breakthrough of functional game industry and the widespread
application of VR real-world technology will cause structural changes in this industry
and related industries, and drive the development of a series of other related
industries through forward, backward and sideways correlation. For example, in the
process of expanding into the social industry, functional games can promote the
technological change of the social industry through the diffusion and penetration of VR
real-world technology. Integrating functional games into social software can provide
players with the opportunity to meet and interact with others in the virtual world.
Players express themselves through movements and gestures by choosing or
creating an avatar to support the communication of full-body movements. And the
difference in the level of functional games determines the number of downloads of
social software. After the functional game industry enters the maturity period, the
results of technological innovation drive the game dominant industry to carry out
sequential turnover until it becomes a significant feature and sign of industrial
structure upgrade. Among the many categories of industry expansion, the leading
game industry with advanced technology can absorb a large number of innovative
achievements, which leads to the increase of the integration rate of game industry.
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3.2. DRIVE-RELATED GAME INDUSTRY
The upgrading of related expansion industries is driven by strengthening the high
technology transformation efforts of the functional game industry [16]. The high growth
of the game industry itself cannot bring about substantial adjustment of industrial
structure and structural upgrading of related expansion industries, but only when the
industry has great industrial correlation and can produce integration, penetration and
diffusion effects through correlation with other industries, the game industry has high
structural growth effects. The high-tech connotation of the functional game industry
determines that it can be expanded to the sports and athletic industries, and the way
to expand to the sports and athletic industries is mainly reflected in the following two
aspects:
First, increase the investment of VR real experience transformation in sports and
athletic industries, and use VR real technology to transform the technical equipment
and processes related to sports and athletic industries in order to improve labor
production efficiency and product quality, and rapidly improve the industrial base and
enhance economic strength.
Second, the use of VR game's realistic operation to upgrade sports and athletic
products, prompting the development of sports and athletic products in the direction of
multiple types and multiple experiences. Through the upgrading of VR realistic
products, the vitality and vigor of the sports and athletics industry will be rejuvenated.
Accelerating the separation of the functional game industry and the formation of the
game industry system promotes the relevant development of the modern industrial
system. Introduce the operation experience of VR realistic games in sports athletics,
enhance the smoothness of sports game scenes by updating the operation of
gamepads and keyboards, make weak performance processors load high-quality
resource content, improve the endurance while reducing costs, and promote the
development of functional games in the direction of scale.
3.3. ACCELERATE INDUSTRIAL INTEGRATION
Industrial integration refers to the dynamic development process in which different
industries or different industries within the same industry interpenetrate and intersect
with each other, eventually merging into one and gradually forming new industries
[17-19]. Industrial fusion is a form of industrial innovation, and the proliferation of this
industrial innovation method drives the adjustment and upgrading of the related
industrial structure [20-23]. The directionality of the change in the industrial structure
of functional games is the effective accumulation of industrial expansion innovation
within a certain industry.
Technical elements such as information technology, network technology and digital
technology in the functional game industry sector are being integrated into the
education-based industry sector one after another, putting it on the path of
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informatization and network development. It has profoundly changed the production
and service methods of traditional education-based industries and promoted the
upgrading of their industrial service structures [24]. The expansion of the functional
game industry based on VR real-world technology to the education-based industry
aims to improve students' motivation and participation in learning and sublimate them
from passive receivers to active participants. Through the effective combination with
online information resources, the delivery of educational contents is realized in a more
approachable way to provide students with better and broader educational
information. In addition, the continuous renewal of game products and educational
services drives the upgrading of the demand structure of educational commodities,
which in turn pulls the upgrading of the structure of education-related industries.
4. THE FUNCTIONAL GAME CAN BE TOPOGRAPHIC
INDUSTRY SIMULATION RESULTS ANALYSIS
In order to verify the feasibility of the design path of this paper, the results of strong
noise points, interactive 3D scene frame rate and model texture quantity are now
analyzed, and the feasibility of functional game industry expandable based on VR
realistic technology is analyzed by comparing with the 3D game industry
transformation model for mobile terminals.
4.1. STRONG NOISE POINT DISTRIBUTION
When the static feature parameters in the 3D scene remain unchanged, while the
angular velocity and rotation angle in the dynamic feature parameters change at the
same time, the 3D game industry transformation model for mobile terminals is
compared with the functional game industry expansion path based on VR real-world
technology, and the display of strong noise on the client side is shown in Figure 2.
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Figure 2. Experimental distribution of strong noise points
As can be seen from Figure 2(a), the number of strong noise points of the 3D game
industry model for mobile terminals is high. It is mainly concentrated in the -200 to 100
interval on the sensing area axis and in the 0-100 interval on the noise signal axis,
with an average signal-to-noise ratio of -150% and poor noise immunity and
perceptual interaction ability, which cannot adapt to the future development direction
of the social class industry.
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As can be seen from Figure 2(b), the number of strong noise points of the
functional game industry expansion path based on VR real-world technology is small
and the distribution is more dispersed. The distribution is mainly concentrated in the
-100 to 0 interval on the sensing area axis, which improves the distribution efficiency
by 50% compared with the 3D game industry transformation model for mobile
terminals. On the noise signal axis mainly concentrated in the 100 to 200 interval, the
distribution interval of the noise signal was adjusted upward by 100 points, the signal-
to-noise ratio was -100% on average, which improved by 50%, the noise resistance
was better, and the reconstruction effect was significantly better than that of the 3D
game industry transformation model for mobile terminals. It indicates that the
functional game industry based on VR realistic technology has better adaptability in
terms of computational game image display and complex game operation, etc., and
has better performance capability in both immersion and interactivity, which can be
combined with social industry for the operation of functional game industry
transformation and upgrading.
4.2. SCENE FRAME RATE COMPARISON RESULTS
Scene frame rate is the number of frames per second to refresh the picture during
the game, and the increase in scene frame rate can make the game picture more
smooth. In order to make the measurement results have an accurate operation, this
paper uses the timing function in the control system of the computer to calculate the
frame rate of an interactive 3D scene. According to the standard variation value of the
frame rate, the theoretical contrast value of the 3D scene frame rate is shown in
Figure 3.
Figure 3. Comparison results of frame rate of scenes
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As can be seen from Figure 3, compared with the 3D game industry transformation
model for mobile terminals, the functional game industry expansion path based on VR
real-world technology has selected entities with better performance in the process of
industry integration, which can be configured for screen playback by the animation
industry. The height angle change is improved by 6.65f/ms and the cross-roll angle
change is improved by 6.79f/ms. This change reduces the complexity of dynamic and
static feature parameters, making the restored interactive 3D images clearer and
more intuitive. Azimuth and pitch angle relative to the 3D game industry
transformation model for mobile terminals improved by 15.18% and 10.83%
respectively, making the picture quality obtained after behavior control better and the
animated character behavior connection more smooth, improving the real-time game
scene change. It can be seen that the functional game industry based on VR real-
world technology can upgrade the physical combination experience of the game, with
a new operating feel and three-dimensional audio-visual cooperation, to the sports
competition industry for integration development.
4.3. NUMBER OF MODEL TEXTURES
In the process of establishing the 3D model of the game animation character, the
behavioral realism of VR natural interaction method plays an important role in the
preliminary judgment of the society, and the number of model textures can intuitively
reflect the picture quality and connection smoothness after the behavioral control. The
comparison results of the number of model textures between the 3D game industry
transformation model for mobile terminal and the functional game industry expansion
path based on VR realistic technology are shown in Figure 4.
Figure 4. Model texture number comparison results
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As can be seen from Figure 4, the functional game industry expansion path based
on VR real-world technology can reach a maximum texture number of 16.68 MB in the
three elements of action, character, and scene. compared to the 3D game industry
transformation model for mobile terminals, the texture enhancement of the action
sample is between 3 MB and 4 MB, the texture enhancement of the character sample
is between 2 MB and 7 MB, the texture of the scene sample The texture of the scene
sample has the largest enhancement, from 0.69MB to 9MB, and the overall
enhancement of the model texture number is between 0.69 and 9MB. This indicates
that the functional game industry based on VR real-world technology is highly
motivated and engaged in specific knowledge areas and is conducive to expansion in
the direction of the education industry, with the ability to provide scaled scenes,
visualize complex abstract information or operational mechanisms, and create a
highly immersive game-based learning experience for learners at relatively low cost.
5. CONCLUSION
This paper explores the expandable direction of the functional game industry based
on VR realistic technology and designs the expansion path of the functional game
industry from the perspective of game realistic interactive experience, and the
conclusions obtained are as follows:
1. The distribution of the number of strong noise points in the design path of this
paper is more dispersed, the distribution interval of the sensing area is
adjusted downward by [-100,100], the distribution interval of the noise signal is
adjusted upward by 100 points, and the signal-to-noise ratio is improved by
50% on average. It indicates that the functional game industry can use VR
realistic technology to transform and upgrade the operation of the game to the
social class industry.
2.
Based on VR real sensory technology relative to the 3D game industry
transformation model for mobile terminals, the height, and cross-roll angle
changes are improved by 6.65f/ms and 6.79f/ms, respectively, and the azimuth
and pitch angles are relatively improved by 15.18% and 10.83%. It shows that
with the support of VR real-world technology, the functional game industry can
develop into the sports competition industry by upgrading the physical
combination experience of the game.
3. On the three elements of action, character, and scene, the number of textures
of VR real-world technology can reach up to 16.68 MB, with an improvement
range of 0.69 to 9 MB. It indicates that the functional game industry based on
VR realistic technology has the ability to provide scaled scenes that can create
a highly immersive game learning experience for learners and can be
expanded in the direction of the education industry.
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