A STRATEGY FOR BUILDING A SMART
SPORTS PLATFORM BASED ON MACHINE
LEARNING MODELS
Mingchan Gong *
School of design and art, Hunan Institute of Technology, Hengyang, Hunan,
421000, China
2000001200@hnit.edu.cn
Reception: 13/11/2022 Acceptance: 08/01/2023 Publication: 23/03/2023
Suggested citation:
G., Mingchan. (2023). A strategy for building a smart sports platform based
on machine learning models. 3C TIC. Cuadernos de desarrollo aplicados a
las TIC, 12(1), Page-Page. https://doi.org/10.17993/3ctic.2023.121.248-265
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ABSTRACT
With the rapid development of big data technology, it has greatly changed the way
people get information, and also improved the speed and quality of information. In this
context, smart sports has become a new trend in sports development. This paper
creates an intelligent learning environment and builds a smart sports platform through
advanced concepts and technical means, which can effectively optimize the
integration and sharing of sports resources. Starting from the overall architecture
design of smart sports, the key technologies of machine learning model to realize
smart sports are sorted out. Through the five basic linking stages with machine
learning model as the core, the value innovation path of platform construction
structure is analyzed. The current status of sports resources application is studied,
and the data mining algorithm is used to calculate the user usage data of the smart
sports platform and improve the construction of the smart platform. Through the
construction of the smart sports platform, people shift from traditional reading books
and watching TV programs to getting information through intelligent mobile terminals,
and the proportion of attention to sports information is as high as 58.6%. This shows
that by building a smart sports platform, it can provide support and guarantee for the
sustainable development of sports.
KEYWORDS
Smart sports; machine learning modeling technology; resource sharing; platform
construction; sports information
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PAPER INDEX
ABSTRACT
KEYWORDS
1. INTRODUCTION
2. SMART SPORTS PLATFORM CONSTRUCTION
3. SMART SPORTS SERVICES
4. SMART SPORTS PLATFORM DESIGN
5. MCHINE LEARNING MODEL ALGORITHMS
6. PLATFORM CONSTRUCTION ANALYSIS
6.1. Test Environment and Methodology
6.2. System Performance
6.3. Survey Results
7. CONCLUSION
DATA AVAILABILITY
CONFLICT OF INTEREST
REFERENCES
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1. INTRODUCTION
Machine learning model analysis has increasingly become an important reference
for people's judgment and decision making, and is increasingly known and used.
Various analytical tools and analytical methods based on machine learning models
have emerged [1-4]. The idea of big data, which itself has undergone the process
from experiment to practice and from niche to mass, is also increasingly known [5-8].
The smart sports platform is based on information technology, including machine
learning model analysis, Internet of Things, and cloud computing technology, which
together build a public basic service platform integrating social, cultural, sports, and
environmental factors [9-12]. Its main functions include query service function, data
collection function, and data management function. The rapid development of
communication technologies such as machine learning models has made the
integration and application of resource information the key to the construction of
sports informatization [13-15]. The rapid development of science and technology
development under machine learning models will promote the application of mobile
terminals such as smartphones and tablets in the sports industry [16-18]. Machine
learning models are a collection of massive data, the volume of which is particularly
huge and cannot be processed by conventional software within a certain period of
time. Machine learning models are characterized by massive scale, high-speed flow,
and rich form [19-20]. The construction platform on the basis of machine learning
models should be unified to manage the collected data, and the multi-channel, multi-
level and multi-angle feedback query service window after data analysis. The platform
can achieve the sharing of sports information in the province and even in the country
or even globally, and build a service network covering the whole province, with the
characteristics of intelligence, innovation and extensiveness [21].
The literature [22] mentions that smart cities are the direction and advanced form of
future urban development, integrating the functions of digital, knowledge, ecological,
and creative cities. Big data is changing people's life, work and thinking, bringing
major changes in cities. Huge amount of data exists in all aspects and fields of the
city. The establishment of a technical system framework for smart cities based on big
data technology is discussed, and the feasibility of this technical system framework is
explored. The literature [23] outlines the significance of machine learning modeling
techniques in the construction of smart cities. Its important role in further promoting
the development of the Zhengzhou Airliner Economic Zone in China and the whole
process is analyzed. As well as how it can promote economic transformation and
upgrading, it is expected to provide ideas and support for the Zhengzhou Airliner
Economic Zone, China, to lead and promote the regional economy of Henan, China,
in the future and achieve continuous improvement in sustainable development.
Literature [24] et al. Also, a more reliable trust protocol can be established, which is
conducive to the implementation of machine learning model applications. The
literature [25] and others mention that with the advancement of urbanization and the
coordination of urban transportation, municipalities, economic industries.
This paper analyzes the application of machine learning models in the design of
smart sports and evaluates the impact of the planning and construction of smart
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sports based on machine learning models on economic and social benefits. Through
the wide application of machine learning models in building smart sports platforms,
the government is able to run more smoothly, conveniently and efficiently in planning,
construction, industry, people's livelihood, society and cities. The current situation of
sports informatization construction, as well as the advantages and related strategies
of the construction plan of the smart sports platform based on big data, are mainly
analyzed and discussed.
2. SMART SPORTS PLATFORM CONSTRUCTION
The construction target of the smart sports platform is to gather various types of
venues and fitness groups of people's resources, and realize the digital fitness
consultation and guidance, sports and fitness activity resources, venue booking,
equipment purchase, personalized sports services and sports culture exchange for all
people and high social participation through the platform [26-27].
Figure 1. Smart Sports Platform Framework and Structure
The essential difference between smart sports services is the empowerment of
"wisdom". It refers to the use of advanced concepts, technology and other means to
create an intelligent learning environment, forming a precise, individual and flexible
education service system as shown in Figure 1. As can be seen, although "wisdom"
has different facets, "wisdom" represents, first of all, positive, innovative and
comprehensive capabilities on the outside, and on the inside, value understanding
and moral identity for good and common good. In order to better clarify the seven
modules of the application service layer, to open up and integrate the storage and
computing centered on big data, and to realize the effective operation of the modules
and the process of value output.
Control
Forecast
Decision
3D visualization
platform
Unified Data Processing
Engine
Form a real-time data source
Business process integration
Decision-making
level
Management
Business Layer
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Figure 2. Creating a value innovation path for smart sports with machine learning models at
its core
As shown in Figure 2, the module value innovation is analyzed through five basic
linking stages with machine learning model as the core.
Demand identification: Based on the collection of basic data such as users'
physical health level, sports cognition and technical ability, sports learning demands
and sports preferences, the demand instruction for sports course learning is
intelligently generated.
Precise Matching: By analyzing and mining the system data, we provide precise
matching course learning solutions.
Intelligent push: When personalized learning solutions are intelligently pushed to
the platform's user interface, users can operate tasks and learn skills according to the
sports process and specific requirements of different scenarios in the module
architecture even in fragmented time periods with the help of ubiquitous networks and
mobile terminals.
Decision-making and implementation: Once a user enters a certain task point, the
coach will synchronously track and instantly share the learning process data through
intelligent perception, supervise and control the efficiency of sports implementation,
make timely professional assessment in three dimensions of "sports spirit, sports
practice and health promotion", and provide personalized counseling and suggestions
for non-standard problems, as well as instant evaluation and feedback.
The evaluation of sports completed by users in the client is instantly fed back to the
intelligent learning system to promote the quality of subsequent sports activities. In the
five basic linking stages, the sports courses through the platform fundamentally
stimulate the initiative and motivation of "value co-creation" between the platform and
users, and realize the "sports meaningful growth" with technical support in the new
era. Through the instant dialogue, two-way communication and joint exploration
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between coaches and users, the skills learning willingness of users is fully achieved in
the new scenario, and targeted sports activities are effectively promoted.
3. SMART SPORTS SERVICES
From the perspective of service essence, the "wisdom core" of smart sports service
is a "people-oriented wisdom". It takes the sports needs of service recipients as the
core, and provides the most necessary, suitable, accurate and convenient
personalized sports platform services and health management services through the
systematic changes of service forms, service contents and service functions, thus
manifesting the human-centered service thrust.
Figure 3. Smart Sports Service Structure
As shown in Figure 3 its performance is specified in
1.
Openness of service form. With the support of modern information technology,
users only need to hold smart terminals to seamlessly connect and interoperate to
the open, collaborative and shared central system of smart sports service platform,
they can get "menu" sports resources and services anytime, anywhere, freely and
efficiently, so that sports are everywhere.
2.
Wide extension of service content. In terms of content scope, the content of
intelligent sports services covers online and offline integrated sports model, sports
community interaction, intelligent venue management and other multi-dimensional
needs. In terms of content depth, sports skills output is more full and vivid under the
conditions of language, image, emotional awareness three-dimensional multi-
sensory technology, which can make the sports experience under the resonance of
sports thinking and sports psychological immersion more profound.
3. Integration of service functions. It is through the application of intelligent technology
and information technology, fully mining and analyzing the full record of data
information and automatically generate adapted personalized services to meet the
differentiated sports needs of the user body; through portable devices associated
with the user's heart rate, blood pressure, pulse oxygen saturation and other
physiological indicators, expression behavior recognition technology analysis of
sports emotions, perception and other psychological indicators of the dual
Students' skills learning demands and
preferences
The structure of students' sports cognition
and ability
Student Physical Health Test and
Diagnosis
Data collection
Need identification
Exercise Risk Intervention
>>>>>
Sports
Course Mode
Sports ground
Course teachers
Class time
>>>>>
Exact match
Data Integration
Data Classification
Data mining
Course guide
Online class
Online Q & A
Result inquiry
>>>>>
Smart push
Sports Core Literacy
Sportsmanship
Exercise practice
Health promotion
>>>>>
Decision
implementation
Supervision and
Early Warning
Evaluate and
adjust
Instant evaluation and feedback
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assessment feedback, to achieve the scientific norm of the user's sports risk
Prevention and control, etc.
4. SMART SPORTS PLATFORM DESIGN
While leading sports reform and innovation, smart sports services are bound to
bring great impact and challenges to the traditional sports learning mindset, sports
management model and sports cultural environment.
Figure 4. Logical framework design for smart sports platform
As shown in Figure 4, the resource service layer refers to the application functions
based on the realization of data processing, mainly through modeling, to realize the
analysis, abstraction, verification, combination and other processing of data extracted
from the database, and the functions for event processing include brief event
processing, event query configuration, event flow processing, rule processing, etc.
The data layer, i.e. database, is a warehouse for organizing, storing and managing
data according to the data structure, and as the basic data storage area of the whole
platform, and guarantee the integrity and convenience of data extraction by users.
As the convergence layer of the platform data, the unified collection realizes the
convergence, filtering and data conversion of sports-related information such as
sports activities personnel, and then submits them to the front subsystem for
temporary storage, and submits them to the storage.
Users complete the selection of self-chosen content for sports courses within a
specified period of time through the Smart Sports Platform. The platform sets the
Sports
Personnel
Information
Database
Query service platform
Database
management
Storage
management
Link
management
Security control
Resource service
layer Event query
configuration
Data analysis Data abstraction Data verification Data combination
Event stream processingSimple event handling Rule processing
Data layer Sports Facility
Information
Database
Sports Industry
Information
Database
Industry
database
Third-party
resource
database
ETL
Unified collection
System debugging
Data Quality
Management Metadata management Front-end subsystem
System Management ETL monitoring
Coach
information
Basic information Athlete
Information
Simple event
handling
National
Fitness
Activities
Information
Information
about various
sports clubs
Sports
Industry
Information
Traffic and
weather
information
Ā
Data service bus
Data Collection
Management Center
c
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course content name for users to choose, and users choose the course with their own
situation and interest points. Users can also give feedback on courses that are not set
up through the platform's comment section and text the reasons for applying for the
course. The platform will give feedback to the sports coach, and the sports coach will
try his best to provide appropriate advice to support his own situation. This way not
only realizes the interaction between coaches and students, but also improves the
efficiency of communication.
5. MCHINE LEARNING MODEL ALGORITHMS
The data mining algorithm utilized in this paper contains a clustering analysis
algorithm and a BP neural network model algorithm, and the two are organically
combined to achieve data analysis of the construction of a smart platform. Thus, the
user usage data of the smart sports platform is calculated, which can better improve
the platform information and grasp the psychological needs of users.
Firstly, the data is classified and calculated using the K-means algorithm for the
measurement technique step. Its main steps for analyzing big data are
1. K centroids are randomly extracted from different sample data to select the initial
cluster centroids.
2. Divide the sample cluster points by allocating each different data point to the center
nearest to that data point. In this step, the distance formula is introduced to obtain:
(1)
Based on the selected centroids of the clustered samples of each data, the
distance between each database sample data and these central sample parameters
is calculated using Equation (1), and the corresponding large data are re-classified
according to the minimum distance.
(3) Based on the mean value of each clustered sample data object, the distance
between each object and these central objects is calculated, and the corresponding
objects are re-divided according to the minimum distance recalculating the mean
value of the distance from the point in each class to the centroid of that class,
assigning each data to its nearest centroid. Forming the matrix with the minimum
data calculated each time, thenl:
(2)
where is the set of the found minimum values.
(4) In big data processing, by using K-means algorithm can obtain the clusters with
the smallest error criterion function of big data. By centering K sample data points in
d
(x,y)2=
n
i=1
(xiyi)2=xy
2
2
D
D
=
x
11
,x
12
,,x
1n
x21,x22,,x2n
xk
1
,xk
2
,,xkn
xij
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the space and clustering them, the information big data closest to the different
samples is finally categorized.
algorithm model algorithm to continue mechanical learning, training. It is able to map
and handle the more complex nonlinear relationships in the data samples in a timely
manner. In adjusting the BP neural network model, the following formula is followed:
where the adjustment formula for the output layer power system is:
(3)
The adjustment formula for the implied layer weight factor is:
(4)
The quadratic exact function model for pairs of input patterns in different large data
samples is:
(5)
Expression for the total accurate function for different large data samples:
(6)
Big data samples are standardized as follows: assuming that the type of input big
data information is and the sample is , for the input data is standardized
according to the steps of the following equation.
(7)
(8)
(9)
In the above equation, , and in the above equation
are the data after the normalization process. The standardization formula is shown in
Equation (10).
(10)
Where: is the output database sample data information; is the normalized
database sample big data; and is the extreme and extreme small values of
the output database sample big data; where .
Δωij =ηOp
k(1 Op
k)(tp
kOp
k)Op
i
Δ
ωij =ηOp
i(1 Op
i)
L
i=1
ΔωkiO
p
j
J
p=
1
2
L
k=1
(tp
kOp
k)
2
N
J=
N
p=1
Jp=
1
2
N
p=1
L
k=1
(tp
kOp
k)
2
m
N
Xij
Z
ij =
(x
ij
x
j
)
δ
j
x
j=
1
N
N
i=1
xi
j
δ
2
j=
1
N
1
N
i=1
(xij
xj)
2
i= 1,2,,N;j= 1,2,,m
Zij
y
==
q(y
i
y
min
+b)
(ymax ymin +b)
yi
y
i
ymax
ymin
0<q<3;0<b< 2
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In the validation of clustering analysis algorithms, F-measure can be chosen as the
evaluation criterion for determination, and here, two parameters, accuracy and recall,
are cited. Accuracy and recall are able to evaluate the accuracy rate of clustering
classification algorithms and are calculated as follows:
The accuracy rate is calculated as follows:
(11)
Recall rate calculation formula.:
(12)
Solve to obtain the value of F:
(13)
Through the above-mentioned calculation process, the data mining algorithm can
make the weights and thresholds in the neural network gradually adjusted to gradually
approximate the results precisely needed for the test system, and timely discover all
kinds of data information in the use of the intelligent sports platform. The data mining
computing service is a platform service that strips the business logic from the
computing application and provides the platform support service required by the
business logic to the developer. Corresponding to the node part of the application, it
provides data input adaptation and data pre-processing services, the processing node
part provides streaming data analysis, complex event processing and business rule
processing services, and the output node part provides data output adaptation
services. Combining the above algorithms, the SCS model is proposed. Developers
can define a streaming computing application that can run on the streaming
computing service system based on the elements of the SCS model.
6. PLATFORM CONSTRUCTION ANALYSIS
6.1. TEST ENVIRONMENT AND METHODOLOGY
The construction of smart sports platform meets the practical needs and greatly
improves the level of informationization of sports. In particular, universities should
reasonably build a platform under the framework of smart sports based on machine
learning model technology. In order to better build this platform, we should effectively
share the standardized data, create a "one-stop" service platform, do a good job of
data statistics and analysis, and provide a solid and reliable basis for decision-making.
After the above machine learning model algorithm, this part uses the Storm
application execution entity to test the dynamic adjustment of parallelism, and then
verifies the feasibility and effectiveness of the streaming SCS definition tool and SCS
execution engine by application examples.
precision(i,j) =
nij
n
j
r
ecall(i,j) =
nij
ni
F
I=
i
ni
nma x{F(i,j)
}
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In the test of Storm application execution entity parallelism dynamic adjustment
algorithm, there are four virtual machines in the test cluster. One of them is used as a
Nimbus node and Zookeeper is installed on the Nimbus node, while the other three
are used as Supervisor nodes. All four virtual machines are installed with Ubuntu
12.04 OS, Open JDK 64-bit1.8.0_45, Storm version 0.94, and Zookeeper version
3.4.7.
The test environment for the dynamic tuning of the Storm application execution
entity parallelism is shown in Table 1:
Table 1. Application execution entity parallelism dynamic test environment table
The first step is to verify that the Parallelism Dynamic Adjustment module can
dynamically adjust the parallelism ratio between components with sequential order
according to the component execution events, and the second step is to verify that the
Parallelism Dynamic Adjustment module can optimize resource utilization by
dynamically adjusting the parallelism of each component. In our experiments, we set
the statistical interval of Storm to 5 seconds, set the topology builtin. metrics.bucket
size secs item in the configuration file of Storm.yaml as follows, set the high threshold
to 92%, the low threshold to 32%, and the count period to 10. For the test of dynamic
adjustment of entity parallelism of the Storm application execution, we validate it by
three different applications Generall, General2 and General3, which all correspond to
a Topology containing three nodes, i.e., one Spout and two Bolt nodes. The structure
diagram is shown in Fig.
Figure 5. Test application architecture diagram
The code logic for each of the three test applications is as follows:
In General:Hibernate for 1 second in the execute method of Boltl, hibernate for 1
second in the execute method of Bolt2, and set the initial parallelism of Spout, Boltl,
and Bolt2 to l; In General2:Hibernate 1 second in the execute method of Bolt1,
hibernate 3 seconds in the execute method of Bolt2, and set the initial parallelism of
Name/IP CPU/Memory/Disk Use
Dclab-1/192.168.
1.252
Intel(R) Xeon(R) CPU E5-2660 0
@ 2.20GHz / 3.6GB/42G Storm clouds zookeeper
Dclab-2/192. 168.
1.254
Intel(R) Xeon(R) CPU E5-2660 0
@ 220GHz/ 3.6GB/42G Tutor
Dclab-3/192.168.1.2
38
Intel(R) Xeon(R) CPU E5-2660 0
@ 220GHz/ 3.6GB/42G Tutor
Dclab-4/192.168.1.2
42
Intel(R) Xeon(R) CPU E5-2660 0 :
@ 220GHz/ 3.65GB/42.2G Tutor
Spout Bolt1 Bolt2
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Spout, Bolt1, and Bolt2 to 1; General3:Hibernate for 3 seconds in the execute method
of Bolt1, hibernate for 1 second in the execute method of Bolt2, set the initial
parallelism of Spout to 1, and set the initial parallelism of Bolt1 and Bolt2 to 3. Submit
each of the above three Topologies to Storm for execution.
6.2. SYSTEM PERFORMANCE
In order to test the optimization of the parallelism dynamic adjustment module on
the use of system resources, we changed the Storm cluster to a single machine for
testing, and then we sampled the system information in 12 time periods. The first 6
sampling points Jmeter opened 2000 threads, and the last 6 sampling points Jmeter
opened 500 threads to send data. Then we record the CPU usage and memory usage
of the system at each of these 12 sampling points. First, we run Storm on the machine
without the parallelism dynamic adjustment module to sample the machine usage,
and then replace Storm with Storm with the parallelism dynamic adjustment module
and run it under the same conditions as before.
Figure 6. Usage Comparison Chart
As shown in Figure 6, in Generall, the processing time of two Bolts is the same, so
the parallelism ratio should be the same; in General2, the processing time of Bolt1 is
one-third of the processing time of Bolt2, and the parallelism ratio should be roughly
1:3; in General3, the processing time of Bolt1 is three times of the processing time of
Bolt2, and the parallelism ratio should be roughly 3:1. According to the change of the
number of Executors in the three applications in the figure: Generall remains the
same, and the ratio is still l:l: General2 increases by two, presumably because the
parallelism of Bolt2 increases from 1 to 3, and the ratio is 1:3; General3 decreases by
two, presumably because the parallelism of Bolt2 decreases from 3 to 1, and the ratio
is 3:1. That is, the parallelism between execution entities with sequential relationship
is dynamically adjusted according to the processing time proportionality. The
parallelism of execution entities is dynamically adjusted in the actual execution
process. By introducing the parallelism dynamic adjustment module (PDCM), the CPU
(a) CPU usage comparison (b) Memory Usage Comparison
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usage and memory usage of the system increase (<2%) but not very significantly, but
when the real-time data volume is small, the parallelism dynamic adjustment module
can release the free memory resources (8%-11%) by stopping the idle Executor.
Through the smart sports platform route, on the one hand, users can independently
choose their favorite sports for physical exercise, which improves their motivation to
exercise independently; on the other hand, it facilitates the update of the sports
platform content.
6.3. SURVEY RESULTS
Through the construction of a smart sports platform, students are used as
experimental subjects in order to fully test the performance of the built platform. The
issue of individualization and differences of students is emphasized by giving students
the right to choose their own courses. At the same time, through the university's smart
sports platform, teachers can make timely adjustments to their teaching programs and
teaching plans to facilitate the completion of teaching tasks and teaching objectives.
aStatistical analysis of college students' ownership of mobile mobile terminal devices
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bSurvey on college students' access to sports information
cSurvey on the purpose of college students' attention to sports information
Figure 7. College students' access to and purpose of sports information survey analysis chart
From Figure 7(a), it can be seen that among the mobile terminal devices owned by
college students, smart phones rank first, with almost one smart phone per person,
while the proportion of students who own laptops also reaches 62.30%. It can be seen
that the Internet access by smart mobile terminals has become one of the main
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lifestyles of college students at present. From Fig. 7(b), it can be seen that through
building the intelligent sports platform in colleges and universities, the way of college
students getting information has changed dramatically, from traditional reading books
and watching TV programs to getting information through intelligent mobile terminals.
From Fig. 7(c), it can be seen that leisure and entertainment is the main purpose for
college students to pay attention to sports information, accounting for 58.6%, and
enjoying sports competition is another main purpose for college students to pay
attention to sports information, accounting for 51.00%; another more important reason
is to understand sports news, accounting for 49.2%. Thus, it can be seen that through
building a smart sports platform, college students start to become concerned about
sports information.
7. CONCLUSION
The emergence of smart sports to better provide convenient services for
participants. With a mobile client such as a smartphone or sports watch, people can
get reasonable sports advice anytime and anywhere. The smart sports platform
changes the way users exercise, and through interaction users can get more
reasonable and standardized exercise intensity and exercise combinations by
inputting their physical conditions and exercise patterns. In this paper, students are
taken as the experimental subjects, and according to the platform statistics it is known
that sports competition is the focus of college students' attention to sports information,
with a percentage of 51.00%. The percentage of understanding sports dynamics is
49.2%. Let more students understand the fun of physical education and physical
exercise through the smart sports platform under the machine learning model, and
also let teachers inspire more teaching inspiration through the platform and generate
good teaching interaction with students. Therefore, carrying out research on the
overall architecture and key technologies of smart sports, and seeking to translate and
apply its results in the fields of competitive sports and national fitness will certainly
play an important and positive role in the development of sports.
DATA AVAILABILITY
The data used to support the findings of this study are available from the
corresponding author upon request.
CONFLICT OF INTEREST
The authors declare that the research was conducted in the absence of any
commercial or financial relationships that could be construed as a potential conflict of
interest.
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