VISUALIZATION OF COMPUTER-
SUPPORTED COLLABORATIVE LEARNING
MODELS IN THE CONTEXT OF
MULTIMODAL DATA ANALYSIS
Jianqiang Mei*
School of Electronic Engineering, Tianjin University of Technology and Education,
Tianjin, 300222, China - Tianjin Engineering Research Center of Fieldbus Control
Technology, Tianjin, 300222, China
meijianqiang@tute.edu.cn
Wanyan Chen
School of Electronic Engineering, Tianjin University of Technology and Education,
Tianjin, 300222, China
Biyuan Li
School of Electronic Engineering, Tianjin University of Technology and Education,
Tianjin, 300222, China - Tianjin Engineering Research Center of Fieldbus Control
Technology, Tianjin, 300222, China
Shixin Li
School of Electronic Engineering, Tianjin University of Technology and Education,
Tianjin, 300222, China. Tianjin Engineering Research Center of Fieldbus Control
Technology, Tianjin, 300222, China
Jun Zhang
School of Electronic Engineering, Tianjin University of Technology and
Education, Tianjin, 300222, China - Tianjin Engineering Research Center of
Fieldbus Control Technology, Tianjin, 300222, China
Reception: 06/11/2022 Acceptance: 01/01/2023 Publication: 23/01/2023
Suggested citation:
M., Jianqiang, C., Wanyan, L., Biyuan, L., Shixin and Z. Jun (2023). Visualization
of computer-supported collaborative learning models in the context of
multimodal data analysis. 3C Empresa. Investigación y pensamiento crítico,
12(1), 87-109. https://doi.org/10.17993/3cemp.2023.120151.87-109
https://doi.org/10.17993/3cemp.2023.120151.87-109
87
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
ABSTRACT
Deep learning evaluation is a new direction formed by the intersection of multiple
domains, and the core issue is how to visualize collaborative learning models to
motivate learners. Therefore, this paper realizes real-time knowledge sharing and
facilitates learners' interaction through computer-supported collaborative learning
(CSCL) technology. In this paper, we collect, label, and analyze data based on five
modalities: brain, behavior, cognition, environment, and technology. In this paper, a
computer-supported collaborative learning process analysis model is developed under
the threshold of multimodal data analysis. The model is based on roles and CSCL for
intelligent network collaboration. This paper designs and develops an interactive
visualization tool to support online collaborative learning process analysis. In addition,
this paper conducts a practical study in an online classroom. The results show that the
model and the tool can be effectively used for online collaborative learning process
analysis, and the test model results fit well. The entropy index of the test model took a
value of about 0.85, and about less than 10% of the individuals were assigned to the
wrong profile. During the test, the participation of participants gradually increased from
5% to about 25%, and the participation effect improved by about 80%. This indicates
the strong applicability value of the computer-supported collaborative learning process
analysis model under the multimodal data analysis perspective.
KEYWORDS
multimodality; computer-supported collaborative learning; visualization; process
analysis model; online classroom
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
88
PAPER INDEX
ABSTRACT
KEYWORDS
1. INTRODUCTION
2. ROLE-BASED AND CSCL MODELS FOR COLLABORATIVE
WEB-BASED LEARNING
2.1. Application of role mechanism
2.2. Model framework
2.3. Description of the collaboration process
3. VISUAL COLLABORATIVE LEARNING ANALYTICS MODEL
CONSTRUCTION
3.1. CSCL-KBS learning analysis model
3.2. Analytical model-based tool design and practice
3.2.1. Participation Analysis
3.2.2. Visualization design and results presentation
3.2.3. Potential profile analysis
4. DISCUSSION OF PRACTICE RESULTS
4.1. Perceptiveness of the collaborative activity process
4.2. Impact of visual presentation on the pattern of collaborative
activities
4.3. Evidence support for process evaluation
5. CONCLUSION AND OUTLOOK
REFERENCES
https://doi.org/10.17993/3cemp.2023.120151.87-109
89
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
1. INTRODUCTION
Computer-supported collaborative learning (CSCL) is the theory and practice of
learners supported by computer network technology for the purpose of improving
learning performance. It enables collaborative cognition, exchange of emotions, and
development of collaborative skills in shared activities and interactions. In online
collaborative learning supported by technology, learners are able to ask questions to a
greater extent. They are able to express ideas clearly, exchange ideas with each
other, and share information. They can negotiate meaning. Ultimately, learners are
able to improve their collaborative learning skills. They can promote the development
of their cognitive skills and critical thinking [1]. Studies have shown that good
collaborative learning will have a positive effect on learning outcomes [2]. However,
the most central issue of collaborative learning in current research is how to visualize
models and thus motivate learners. Moreover, deep learning evaluation is a new
direction formed by the intersection of multiple domains. It can collect and build a
deep learning database and create a deep learning evaluation analysis model.
Ultimately, it can achieve the purpose of optimizing educational evaluation.
In the field of research and practice, there is a growing interest in computer-
supported collaborative learning (CSCL). An educational practice in which students
form learning groups and learn through social interaction via computers or the Internet
[3].CSCL can take place in classroom or online learning environments and can be
synchronous or asynchronous [4]. However, there are still many substantial problems
with collaborative learning [5]. For example, learners have uneven participation in the
learning process, lack of deep interaction, and biased support tools. Since
collaborative learning is a complex social process. Learners in CSCL are different
individuals. They have unique personality, cognitive, and affective characteristics.
They do not actively and voluntarily collaborate with other members [6]. Individual
differences and diversity, as well as the complexity of the learning environment, may
negatively affect cognition, emotion, and motivation. During collaboration, it is difficult
for learners to collaborate on complex problems or concepts through high-quality
cognitive mapping, active interaction, and sharing [7]. sotani, Mizoguchi, and Jaques
et al [8-9] argued that to improve collaboration in CSCL settings, students'
engagement needs to be increased to increase their interaction rate. This implies that
issues such as the allocation of responsibilities and resources and the mode of
interaction need to be addressed. There is variation in learners' interactive
engagement in CSCL, but it is not clear what causes this variation [10]. It has been
suggested that differences in engagement during interaction may stem from students'
motivation to participate in CSCL [11]. Therefore, a new generation of researchers has
begun to seek to identify the causes and mechanisms hidden behind the positive
collaborative outcomes. They focus on the process of collaborative interaction among
members and try to analyze the collaborative learning process in depth. They
understand the internal mechanisms by which effective collaboration occurs and build
long-lasting analytical models. In recent years, due to the main properties of deep
learning, it is increasingly used to solve several 3D visual problems [12-16], and these
collaborative learning analytical models are based on different theoretical
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
90
perspectives such as cognition or metacognition, knowledge construction, and critical
thinking. The models construct various analytical frameworks oriented towards
artifacts, contexts, interactions, and knowledge development. Based on different
theoretical perspectives, the analytical frameworks also cover elements such as
participants, interaction behaviors, cognitive and metacognitive, affect, learning
output, social support, and topic space. Models have focused on different aspects of
collaborative learning. Some models emphasize the importance of social interaction
for collaboration. Some models focus on elements of collaboration related to
interaction such as engagement, affect, and structural features of interaction (size,
density, intensity). For example, the models proposed by Fahy [17] and Veldhuis [18].
Some models emphasize the important role of cognition in collaborative analysis.
Some models focus on factors related to cognitive involvement, considering whether
new ideas are presented in the discussion, whether the problem space is clarified,
etc., such as Henri [19] and Newman [20]. There are also models that emphasize the
importance of conversational behavior and focus on elements such as questions,
answers, arguments, and comments, such as the analytical model constructed by Zhu
[21]. However, knowledge construction in groups in collaborative learning is a process
in which multiple factors are organically combined and interact with each other.
Collaborative learning has the limitation of narrow perspective in examining the
process of collaborative learning from a single side. From the analysis of the literature,
though, researchers have tried to construct as comprehensive a dimension as
possible to analyze the collaborative learning process. There are also researchers
who have enhanced their understanding of the internal mechanisms of collaboration
and the process of knowledge construction. For example, Li Yanyan's [22] model uses
knowledge construction as the theoretical basis and messages as the minimum unit of
analysis. The model quantitatively analyzes the collaborative learning process from
three aspects: topic space, topic intention, and social network. the model of Paul [23],
on the other hand, is based on knowledge construction theory and explores the
collaborative learning process based on content analysis from three aspects:
cognitive, social, and motivational. However, in general, the model construction and
analysis of multidimensional perspectives are still incomplete and scarce. Moreover,
along with the continuous development of the online collaborative learning
environment, the model needs to be constantly revised and improved in new
scenarios. Models to fit the analytical requirements of online collaborative learning. In
this paper, after comparing numerous existing collaborative learning models such as:
Web-based 1CAI model [24], Intermet-based intelligent teaching system ITS, and
intelligent agent-based model of online collaborative environment [25], it is found that
each of these virtual learning environment models is constructed with defects. Some
models are limited to only two roles, teacher and student, and students are in a
passive state. Some models emphasize the active role of students, but ignore the
collaboration between teachers and the role of teachers as learners. The models are
poorly interactive, lack intelligence, and do not allow for good collaborative learning.
Considering that the roles of teachers and students participating in collaborative
learning are dynamic and changing in CSCL, we introduced the role mechanism.
Therefore, according to the current research base and research questions. In this
https://doi.org/10.17993/3cemp.2023.120151.87-109
91
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
paper, we collect, label, and analyze data based on five modalities: brain, behavior,
cognition, environment, and technology, based on a deep learning database. In this
paper, deep learning evaluation based on multimodal data is implemented and
improved in terms of automating data collection, integrating predictive models,
deepening educational applications, unifying mechanisms, and enhancing decision
wisdom. This paper realizes real-time knowledge sharing and promotes interactive
mutual assistance of learners through computer-supported collaborative learning
(CSCL) technology. This paper establishes a model for analyzing the process of
computer-supported collaborative learning in the context of multimodal data analysis.
Based on this model, an interactive visualization tool is designed and developed to
support online collaborative learning process analysis, and a practical study is
conducted in an online classroom.
In this paper, we propose and build an intelligent network collaboration model
RICLU based on role and CSCL, which focuses on role-based interaction,
collaboration and negotiation mechanisms among multiple agents in a collaborative
learning environment. The intelligent Agent takes on a role in learning on behalf of the
client user and interacts with other users and the management Agent on the server
side. This is a dynamic and open virtual learning environment, which better reflects
the characteristics of autonomy, interactivity, collaboration and distribution
transparency. This paper provides a good model for online education. In particular, the
introduction of multi-role mechanism better reflects the personalization of user
learning while promoting extensive cooperation among users.
2. ROLE-BASED AND CSCL MODELS FOR
COLLABORATIVE WEB-BASED LEARNING
2.1. APPLICATION OF ROLE MECHANISM
A role is a unity of responsibilities and rights and has four attributes:
responsibilities, rights, activities and agreements. As a reasonable criterion for
classifying things, roles are abstracted by grouping participants according to their
skills, abilities and other elements of the activity. A single participant may fill multiple
roles. A class of roles can also be filled by multiple users. A collaborative organization
can be considered as a collection of roles. There are specific relationships between
roles. In the collaborative process, a role is an active, relatively independent
abstraction unit. A role has a certain goal and can perform a series of operations in a
sequential manner. At different moments, roles can be in different states. A role R is
usually defined as a mapping f: (O,Ts)action. O is the object on which the role acts.
Ts is the task to be performed. Action is the action of the object. The role-based
collaboration process is defined as a binary: P:=<Role, Relation>. Role denotes the
set of role spaces, and Relation denotes the collaborative relationship between roles.
The CSCL-based web-based learning environment is a distributed web-based
system. Users are located on the client side. Intelligent Agents represent users in their
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
92
learning roles. Interacts with other users and the server-side Management Agent.
Teachers and students are the most basic roles. Group managers, system managers,
resource managers, and message carriers assist in learning as secondary roles to
achieve better interactivity. All these roles are performed by the Smart Agent. Each
role has different authority according to its task: Management Agent controls and
manages all collaborative activities, shared resources, network communication, etc. in
the virtual environment; Collaboration Group Agent manages the activities of all
members of the group; Resource Management Agent manages the resource
repository; Routing Agent is responsible for inter-member messaging. In the role-
based and CSCL collaborative learning model, the following relationships exist among
the roles: active relationship (equal relationship). The relationship between the
collaborative agents is equal, and there is no controlling party and controlled party.
They can engage in free learning and mutual learning. For example, the interactions
between Student Agent and Student Agent and between Teacher Agent and Teacher
Agent during group learning and free discussion are equal. They all have equal
access to resources and privileges. One of the collaborators is the controlling party,
who is responsible for management and supervision. The other party is the controlled
party, whose actions are constrained by the control of one of the subjects. For
example, the interaction between the Teacher Agent and the Student Agent reflects
the relationship between teaching and learning. The Teacher supervises the students
and guides them in their learning. The Environment Management Agent is the master
when interacting with other subjects, and the other subjects are the controlled parties.
For example, the Student Agent requests services from it (registration, access to a
group, access to a repository, exit). The passive relationship is also manifested in the
collaborative learning between the Group Agent and the Member Agent, where the
latter is controlled by the former.
2.2. MODEL FRAMEWORK
From the perspective of application, collaborative learning can be divided into 3
layers: resource layer, functional layer, and management layer. The resource layer
provides a large amount of basic resource data for building the learning environment,
including text, audio and video, and WWW. These resources form the basic
databases such as the book database, audio and video database, and test bank. The
functional layer provides a friendly user interface to interact directly with learners and
realize specific application functions. Such as electronic forums, online groups, e-mail,
real-time video playback and evaluation of students' learning effects. The
management implements effective monitoring of resource data in the resource layer
and ensures data security. It performs daily maintenance of the functions in the
learning environment and manages the basic information of registered students and
teachers.
These management functions can be implemented through software and hardware.
Four types of Agents in collaborative learning can be defined based on three
characteristics of Agents: Autonomy, Cooperation, and Learning: Cooperative Agent,
Learning Agent, Interface Agent, and Decision Agent. It establishes negotiations with
https://doi.org/10.17993/3cemp.2023.120151.87-109
93
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
other Agents and performs limited role learning. The Learning Agent emphasizes
autonomy and learning. It observes the user's behavior, learns from the patterns it
finds, and takes actions based on the user's preferences. The Interface Agent
retrieves information intelligently. It finds data automatically and quickly. Decision
Agent automatically performs tasks using intelligent mechanisms. It helps the user to
learn.
The model is represented by a seven-tuple: F=(A,R,T,Task,Source,D,K). Where A is
the set of Agents involved in the environment. A is represented by their internal
identifier Aid. r = {Teacher, Student, Manager, Facilitator}, is the set of roles. t =
{T1,T2,...Tn} is the set of collaborative groups Ti(1i
n). Task is a set of collaborative
tasks, indicating the tasks that each role in the group completes together. source is a
collection of system resources, including multimedia database, courseware library,
test bank, etc. D represents the database, describing system information such as
student management information, resource management information, teacher
information, etc. K is the knowledge base, which stores the collaboration rules and
guides the collaborative learning activities of the collaborative groups. Based on the
role analysis, the model defines Interface Agent (Student Agent and Teacher Agent),
Routing Agent, Group Agent, Management Agent, and CORBA-based Object
Requirements Agent, where Interface Agent is the functional layer. The Group Agent
and the Management Agent belong to the management layer. CORBA-based Object
Requirements Agents belong to the resource layer. Agents collaborate with each other
over a network (Internet, Intranet or small local area network). Learners can take on
the role of teachers or students. Common Object Request Broker Architecture CORBA
can provide security services, naming services, lifetime services and external
services. This facilitates distributed computing applications in a network environment
and effectively describes the dynamic nature of the Agent. This is a better
representation of object-oriented features. Combining the functions and roles of each
Agent, a unified model is used to describe the basic framework and internal structure
of the Agent in the network environment. The intelligent Agent in the model is defined
as a nine-tuple: Ag=(M,A,R,B,I, D,V,K,T). M - describes the activities such as
methods, executable behaviors and processes that the Agent has. A - describes the
type of Agent, the intent to perform the activity and the status information of the cohort
collaborators. R - Describes the role of the Agent in a collaborative activity. B -
describes the Agent's personal workspace. It is the equivalent of a network
blackboard and stores interaction information. I - Reasoning and problem processing
system, which controls the behavior of the Agent. It is responsible for the
interpretation and execution of domain knowledge, pattern matching, interaction
information processing, and result evaluation. D - The basic elements and data sets of
the problem solving domain. V - describes the domain knowledge (models, rules) and
collaborative interaction communication behavior. K - a knowledge system consisting
of domain-specific knowledge. It includes algorithms, models, generative rules and
semantic networks, etc. T - the communication mechanism with other Agents. Each
Agent performs the following functions in the model:
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
94
(1) Interface Agent: Interacts with other Agents on behalf of learners. It exchanges
requests, goals, resources, commitments, etc. to achieve the purpose of collaborative
learning. It includes user interface layer, semantic understanding layer, operation layer
and interaction layer. The operational layer includes behavior control, goal or rule
base, information retrieval and reasoning engine. The operational layer corresponds
to the belief set and knowledge base of the Agent. It learns the mindset of the user
(teacher or student) and understands their preferences. It automatically perceives the
learning environment and makes requests to other Agents (e.g., to the administrative
Agent to register, exit, enter a group, request a resource, etc.). The Teacher Agent has
the same functions as the Student Agent, and in the role of the Teacher, it is
responsible for making decisions about teaching and learning issues, making inquiries
about teaching and learning situations, and controlling and monitoring the Student
Agent.
(2) Group Agent: A special kind of interface agent who supervises the activities of
the members of the collaborative group and coordinates their activities as necessary.
Tutor all members during group instruction. Responsible for the distribution of
speaking rights during free discussion. It is responsible for assigning and coordinating
tasks when learning together. It can be elected by the Interface Agent or assigned by
the Management Agent. It is created when a group is created and disappears when a
task is completed. When intergroup learning occurs, it acts as a representative of the
group and negotiates with other group Agents about joint intentions.
(3) Management Agent: It is responsible for coordinating and supervising the
activities of members and the allocation of resources in the entire dynamic
environment, and any request for resources must be approved by it. It is the super
user of the learning environment, and any Agent can communicate with it directly. It is
connected to the Resource Module for data storage and retrieval. It can assign a
member as a group leader and assign teachers to individual and group instructional
activities. It can also record relevant information (including user joins, logins,
processing interactions, collaboration information, student information, teacher
information).
(4) Routing Agent: Responsible for communication between Interface Agent,
between Group Agent and Member Agent, and between Group Agents. He is
responsible for passing resource requests, task requests, goals, negotiation requests,
information feedback, etc. It can also communicate directly with the Management
Agent. It has mobility and is a mobile Agent.
(5) CORBA-based Object Requirements Agent: It follows the CORBA specification
and provides CORBA-based public request services, and is connected with resource
repositories (multimedia repository, courseware repository, test repository, answer
repository), databases (student management information, teacher information,
collaborative activity information), and knowledge repositories (collaborative rule
repository and goal planning repository). The Management Agent accesses the
repository by making resource access requests to it. It can also read, write, and
update the database and knowledge base.
https://doi.org/10.17993/3cemp.2023.120151.87-109
95
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
2.3. DESCRIPTION OF THE COLLABORATION PROCESS
Collaborative learning includes individual instruction, group instruction, free
discussion, and joint learning (collaborative lesson preparation and collaborative
practice). In group instruction, the Teacher Agent is the controlling party, supervising
and guiding the learning activities of each Agent. Free discussion uses the group
Agent's web board as the workspace. The group uses a voice mechanism for
collaboration. All members have equal relationships and are learners. However, each
member is supervised and managed by the Group Agent. In joint learning, the
Teacher Agent breaks down the learning task into subtasks. These subtasks are
performed by a number of group members, with each task corresponding to a role.
The assignment of tasks is based on a combination of assignment and voluntariness.
Each member chooses whether to accept the task according to his or her ability and
willingness.
The mechanisms of co-operative learning are conflict and competition, self-
explanation, internalization, apprenticeship, shared cognitive tasking, and shared
rules. We take co-learning as an example. Combining the above mechanisms and
role mechanisms, a formal description of collaborative learning is given. The language
system V uses predicates to represent collaborative interaction activities, and defines
the interaction activities in task assignment as follows:
State (Ai): indicates the state of a member Agent Ai in the collaborative group.
There are three kinds of states: idle (idle), waiting (waiting), and busy (working).
Ask (T, Ai, Ti): Teacher Agent T asks if Ai can complete the task Ti.
Cando (T, Ai, Ti):Ai tells T that it can do the task Ti alone.
Notcand (o T, Ai, Ti): Ai tells T that it cannot complete the task Ti alone.
Assig (n T, Ai, Ti): T assigns the task Ti to Ai.
Needhelp (T, Ai, Aj, Ti): Ai can complete the task assigned to it by T only with
the help of Aj.
Askhelp (T, Ai, Aj, Ti): Ai asks Aj for help in completing the task assigned to it by
T.
Help (T, Ai, Aj, Ti): Aj is willing to help Ai to complete the task assigned to it by T.
Refusehelp (T, Ai, Aj, Ti):Aj refuses to help Ai to complete the task assigned to it
by T.
Do (Aj, Aj, Ti): Aj and Aj work together to complete the task Ti.
Report (Ai,T,result): Ai submits the execution result to T.
For a given task Ti, the interactions in the task assignment process are described
by the following algorithm:
FOR each team member Agent Ai
IF State (Ai)=idle
{Ask (T, Ai,Ti);
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
96
IF Cando (T, Ai,Ti)
{Assign (T, Ai, Ti); Stat (e Ai)= busy; return; }
ELSE
IF Needhelp (T, Ai, Aj, Ti)
{State(Ai)=waiting;
REPEAT
Askhelp (T, Ai, Aj, Ti);
UNTIL (find an Aj, satisfying: Help (T, Ai, Aj, Ti), or ask all Aj);
IF find Aj Do (Aj, Aj, Ti) that satisfy the condition;
ELSE {State (Ai)=idle; return;}}}
3. VISUAL COLLABORATIVE LEARNING ANALYTICS
MODEL CONSTRUCTION
3.1. CSCL-KBS LEARNING ANALYSIS MODEL
Although there are many models on collaborative learning analysis, however,
existing research still lacks a systematic and global perspective to overview the
dimensions of collaborative process analysis [26]. A review of the current literature on
collaborative learning process analysis. We were able to identify some new research
perspectives that are gradually gaining attention in the study of collaborative learning
process analysis. One of the important aspects is the research on knowledge
processing in the collaborative learning process. Knowledge processing plays an
important role in the collaborative process [27]. Knowledge processing is concerned
with the process of knowledge creation and generation in collaborative learning. This
process allows learners to organize knowledge into coherent structures and to
generate new knowledge using existing knowledge. Studies have shown that the
measurement of knowledge processing can measure whether a cluster is successfully
engaged in collaborative problem solving [28]. Another important aspect is the
research on social relationships in collaborative learning. Numerous studies point out
that active online participation is a key factor in the success of student learning. In
online collaborative learning, individuals in a group interact effectively for the common
learning goals of the group. Social relationships among members can influence the
process and quality of knowledge construction [29]. In addition, the analysis of
behavioral patterns of collaborative processes is an important topic of current CSCL
research. Group members accomplish activities with specific goals through
interaction. This can be seen as consisting of a series of intentional interaction
behaviors. Abstracting the sequence of interactions of these behaviors can lead to
different behavioral patterns. The different behavioral patterns reflect the collaborative
interaction strategies embodied by the collaborative group during the interaction
activities.
https://doi.org/10.17993/3cemp.2023.120151.87-109
97
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
In order to provide a comprehensive portrayal of learning analysis in CSCL. On the
basis of the findings of Li et al. [22]. This paper proposes an improved
multidimensional analysis model. The model explores student knowledge construction
in collaborative learning discussion activities. The model contains three analytical
dimensions: knowledge processing (K), behavioral patterns (B), and social
relationships (S). The model is designed for three different levels of study: individual,
group, and community. The model is named as KBS model.
3.2. ANALYTICAL MODEL-BASED TOOL DESIGN AND
PRACTICE
3.2.1. PARTICIPATION ANALYSIS
It is quite obvious that the basic activity in collaborative learning is to participate in
discussions [30-31]. This in a way implies that the participants externalize and share
the sense of information or knowledge. This is one of the most important
manifestations of active interdependence of individuals. Social construction theory
suggests that our knowledge and experience is not objectively "discovered". It is
discussed, negotiated, and constructed by participants in group interaction. From the
perspective of social construction theory, the process of understanding is not driven
by natural forces. It is the result of the active, collaborative work of people in certain
relationships. Therefore, participation in a collaborative group is the most basic
requirement and behavior.
Researchers have argued that a participant's engagement can be measured by his/
her interaction with peers or the teacher. Previous research has shown that participant
engagement is a positive predictor of actual learning, individual retention in
continuous learning, and learning satisfaction. In general, individual engagement in
computer-supported collaborative learning refers to the number of individual
perspectives the length of posts in the online environment or whether the perspectives
are social rather than focusing on content creativity. Researchers have argued that
the number of participants' perspectives is a better indicator of how engaged
participants are in the computer-supported collaborative learning process. In this
study a viewpoint is primarily a sentence of an individual.
Let C denote the sequence of viewpoints and Cr
denote the tth viewpoint in the
sequence. n denotes the length of the sequence of viewpoints. Since views vary over
time, the variable 1 will be used to index individual views, also called "time" (the value
of 1 ranges from 1 to n).
(1)
Let P be a set of individuals. The variables a and b will be used to refer to any
member (individual) of this set. To determine the initiator (or individual) of each
viewpoint, we define the following participation function as shown in Equation (2):
1t n
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
98
(2)
is denoted as 1 if participant a
P contributes view c, and 0 otherwise. The
participation function of any participant (a), can be defined as a sequence:
(3)
where n is the same length as the sequence of viewpoints C. It takes the value 1
when participant a initiates the corresponding viewpoint in C, and 0 otherwise. Using
this participation function, several useful descriptive measures of participation in the
discussion can be defined in a relatively simple way. The number of points of view of
any participant is:
(4)
In addition, during the discussion, participants may have "pandering" opinions.
These are single-word opinion sentences such as "um", "ah", "yes", and "yes".
Treating these as equivalent to longer sentences may result in higher participation by
participants who are not seriously engaged in the discussion. This would affect the
accuracy of the later analysis. Therefore, it is also necessary to calculate the length of
the opinions expressed by the participants. The length
of any participant (a)
expressing an opinion can be considered as:
(5)
where
is denoted as the length of opinions published by participant a at time
t. and the total opinion length W is:
(6)
where k is the number of individuals in the group. The participation of participants
can be estimated by the sum of the relative proportions of their participation to the
total number of participants and the relative proportions of the total number of words
(its variation with rounds is shown in Figure 1):
(7)
1,
( ) 0,
a
P t
=
{ } { }
, ,
1
( ) (1), (2), (3) , ( )
n
a a a a a a
t
P P t P P P P n
=
= =
Wa
1
( )
n
a a
t
W w t
=
=
Wa(t)
1
k
a
W W=
ˆ
2
a a
P W
n W
pa
=
https://doi.org/10.17993/3cemp.2023.120151.87-109
99
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
Figure 1 Changes in participant engagement over time
3.2.2. VISUALIZATION DESIGN AND RESULTS PRESENTATION
In the context of knowledge processing, knowledge and the connections between
knowledge are important assessment criteria. Students form new knowledge
structures by integrating and linking knowledge, thus facilitating knowledge
processing. Therefore, it is important to be able to monitor in real time the
development of key knowledge points during student discussions. This is important for
teachers to keep track of the development of students' cognitive engagement and to
effectively monitor the teaching process. In the operationalization analysis of
knowledge processing, natural language syllabification techniques were used. The
Chinese word-sorting system of CAS was used to keyword-sort the discussion texts
during the collaborative process and identify the keywords during the students'
discussions. This paper matches with the knowledge concept map provided by
experts about the collaborative discussion problem. Meanwhile, this paper measures
the cognitive involvement in the collaborative process from the perspective of cluster
or student knowledge structure formation. As shown in Figure 2, the knowledge point
development change map presents teachers with the development change and
distribution pattern of cluster knowledge points from the time dimension. When the
mouse hovers over a knowledge point, it also automatically shows back the content of
the post where the knowledge point is located, the poster and the time of the posting.
Using this visual information, teachers can help discover in-depth information about
the process of group discussion. For example, how the group knowledge points were
generated over time, whether any group had problems with off-topic or stagnant
discussions, and whether relationships between knowledge points were established.
This makes the development process of cognitive engagement easier to monitor.
However, knowledge processing can only focus on cognitive engagement during
collaborative discussions. This lacks a clear indication of the behavioral interactions of
the cluster. The developmental changes in cognitive processes are influenced by the
behavioral aspects of the cluster interactions themselves. Therefore, further, the visual
presentation of behavioral patterns can be used to explore the strategies and patterns
of students' behavioral interactions during collaborative knowledge construction.
0 10 20 30 40 50
0.00
0.05
0.10
0.15
0.20
0.25
Degree of involvement
Sequence of sentence
speaker
A
B
C
D
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
100
(a) Group 1
(b) Group 5
Figure 2 Development of knowledge points
In terms of behavioral patterns, to dig deeper into the influence of group behavioral
patterns on students' collaborative learning. This paper investigates the characteristics
of discussion-based online collaborative learning. In this paper, collaborative
behaviors are coded into five first-level categories: presentation (C1), negotiation
(C2), questioning (C3), management (C4), and emotional communication (C5), and
each category is further refined into 14 second-level categories (C11: gives ideas/
options; C12: further explains ideas; C13: revises ideas/options; C14: summarizes
ideas/options. C21: agrees; C22: Agree, give evidence/reference; C23: Disagree;
C24: Disagree, give evidence.C31: Ask questions; C32: Ask follow-up questions. C41:
Organize/assign tasks; C42: Coordinate management/reminders). Embed these
codes in the posting area of the Moodle platform. The selection of behavioral
categories can be made when students submit postings. This can support the
automated processing of analytics tools. Finally, the association rule approach to data
mining in learning analytics is used through the analytics system. This method
calculates the probability that each behavior will be accompanied by the next behavior
and the intensity of the next behavior, extracts behavior transition pairs that occur at
high frequencies, and finally forms behavior sequence transition patterns. These
behavior patterns characterize the different behavior patterns of the collaborative
group in the collaborative interaction.
In terms of social relationship analysis, the analysis of social interactions will help
teachers to better understand who are the central participants in the knowledge
stack
queue
under
shelves
Order stack
Chain queue
Fig. 2 (a) Group 1
14:10 14:20 14:30 14:40 14:50 15:00 15:10
Chain queue
Order stack
shelves
under
queue
stack
14:15 14:20 14:30 14:35 14:40 14:45 14:50
Fig. 2 (b) Group 5
14:25 14:55 14:58
https://doi.org/10.17993/3cemp.2023.120151.87-109
101
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
construction dialogue. It can see if there are some undesirable social relationships
that can have an impact on the motivation for collaborative learning. The visualization
diagram based on the interactions can graphically represent the characteristics of the
interaction network structure. It can effectively support teachers in qualitatively
analyzing the attributes of the interactive network structure and discovering whether
there are distinct central, peripheral, and isolated figures in the network.
3.2.3. POTENTIAL PROFILE ANALYSIS
For potential profile models, the most important issue is to determine the number of
their profiles. Currently, researchers still determine the model mainly based on its fit
indices. These fit indices include the Akaike Information Criterion (AIC), Bayesian
Information Criterion (BIC), and likelihood ratio test. The better the model fit is, the
smaller the values of these indices are. In addition, the entropy index has a value
range from 0 to 1. This can be used to measure the accuracy of the model in
classifying profiles (classes). The higher the value is, the more accurate the
classification is. For example, when it is 0.6, about 20% of the individuals may be
classified into the wrong profiles (potential classes). While when Entropy=0.8, about
less than 10% of the individuals were classified into the wrong profiles (potential
classes). As shown in Figure 3, the model results fit well (when choosing a model, it is
important to consider not only the statistical indicators but also the substantive
significance of each class).
Figure 3 Fitting index gravel plot for potential profile analysis
For the model with six categories of potential profile analysis, the results showed
that engagement differed significantly on participant categories (F(6,164) = 74.22, p <
0.01). Social influence differed significantly across participant categories (F(6,164) =
76.80, p < 0.01). Overall response rate was significantly different on participant
categories (F(6,164) = 97.89, p < 0.01). Intrinsic correlation was significantly different
across participant categories (F(6,164)= 32.85, p<0.01). Communication density
234567
14000
14200
14400
14600
14800
15000
15200
15400
15600
AIC&BIC Vaule
Porfile Number
BIC
AIC
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
102
differed significantly across participant categories (F(6,164)= 86.89, p< 0.01).
Response rate was significantly different across participant categories (F(6,164) =
86.89, p < 0.01).
4. DISCUSSION OF PRACTICE RESULTS
Through the analysis of the three important dimensions in the model and the
visualization of the results based on tool support, it can be seen that the use of
learning analytics improves the subjective drawbacks of the mainstream manual
coding-based analysis of the original collaborative learning process. The technique
overcomes the shortcomings of manual analysis, which is time-consuming and
laborious and can only be used for post-collaboration analysis, and provides
implementation feedback on the collaborative process. The technique enhances the
evaluation, feedback, perception and adaptation of collaborative learning. At the same
time, the presentation of visualizations based on tool analysis transforms the data
generated by the collaborative process into a friendly visual form. This brings to the
fore some important features, patterns, and anomalies. Thus, visual presentation
supported by analytical tools can be a key feature. It is used to gain insight into the
learning process as well as to provide basic support for monitoring, feedback, and
evaluation. It is important for teachers to monitor their teaching, researchers to
uncover large-scale teaching patterns, and process evaluation.
4.1. PERCEPTIVENESS OF THE COLLABORATIVE ACTIVITY
PROCESS
Model-based visual presentation can improve teachers' perception of the process
of collaborative activities. When multiple groups are discussing online at the same
time, it can be difficult for teachers to monitor problems with group collaboration in real
time without the help of tools. With visual information, it is easier for teachers to
identify problems such as digressions and stagnation in the discussion. Teachers can
gain a deeper understanding of the discussion process. As can be seen from the
comparative display of the two groups in Figure 2, Group 1 had more discussion on
the six knowledge points selected by the teacher during the discussion time. There
was no deviation or stagnation in the middle of Group 1. In contrast, the discussion in
Group 5 was fragmented and disorganized, without establishing relationships among
related knowledge points. Further, when the teacher hovers over a particular bullet
point, the tool automatically displays more detailed information about that knowledge
point. For example, which student mentioned the point at that point in time, and the
original text content of their discussion of the point. With this information, teachers can
more easily find out at what point the group entered into the discussion of a particular
issue. It is also possible to discover how the group gradually builds knowledge-to-
knowledge connections in the discussion that facilitate problem solving. In other
words, presenting the distribution patterns of knowledge over time makes the
traditional "black box" collaborative process of knowledge processing visible. This will
provide teachers with sufficient information to better observe the discussion process.
https://doi.org/10.17993/3cemp.2023.120151.87-109
103
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
It can provide additional evidence for researchers to conduct ongoing inquiry into the
internal mechanisms of collaborative processes.
4.2. IMPACT OF VISUAL PRESENTATION ON THE PATTERN OF
COLLABORATIVE ACTIVITIES
Model-based visual presentation can provide powerful support for exploring the
patterns of collaborative activities. In large-scale online education scenarios, the
visual presentation of behavioral sequence patterns in behavioral models can be used
to flexibly explore the behavioral transition patterns of online collaborative activities.
The visual presentation helps teachers gain deeper insight into the internal patterns of
group interaction behaviors. In Group 1, the self-loop of C11
C11 during the
collaborative discussion to complete the task shows that each member can
continuously put forward his or her own point of view. Members actively think about
the problem and express their suggestions. In addition, the transitions from
C11C32, C11C23, and C11
C13 show that the members of Group 1 presented
their ideas accompanied by further follow-up questions from other members,
questioning with evidence, and revision to improve their ideas. This indicates that the
members of the group were able to argue the issue sufficiently to keep moving the
task forward to completion. Moreover, the transformation of C32
C12 shows that
when a member pursues a point of view, he or she is given a more detailed
explanation by other members. This indicates that the group is very interactive. In
contrast, after a member of group 5 raises a viewpoint, other members give questions
(C11
C21), but the questions are not followed by corresponding explanations.
c31C11 and C32C11 show that members of the group do not give explanations or
revise their views after facing questions or follow-up questions, but continue to raise
new views. From the later analysis of the content based on knowledge processing and
the synthesis of the interaction structure, it is clear that Group 5 did not reach the
pattern of deep interaction of questioning-pursuing-questioning. This is related to its
group members' lack of attention to other people's viewpoints and the fact that group
members' discussions are more about posting only rather than engaging in dialogue.
Extraction results using real-time behavioral sequence transformation provided by
the tool. Teachers or researchers can conduct the mining of online collaborative
learning behavioral patterns in various scenarios. For example, in terms of the
characteristics of group behavior patterns, the behavioral characteristics of
collaborative groups with regular patterns in the process of collaborative knowledge
construction can be found. Their effects on knowledge construction can also be found.
Also, the similarities and differences in behavioral patterns presented by high and low
quality groups can be examined to help teachers explore important positive influences
in high quality discussions as well as potential limitations present in low quality
groups. This will provide a valuable reference for teachers to design better online
collaborative activities and teaching strategies. Using real-time process information
from the visualization tool, it can also be explored to obtain comparisons of
differences in behavior patterns at different stages. By analyzing the different
behavioral patterns of collaborative groups at the beginning, unfolding, and concluding
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
104
stages of collaboration, the changes of behavioral development in the collaborative
knowledge construction process can be explored. The results can provide a basis for
exploring the internal mechanism of the knowledge construction process.
4.3. EVIDENCE SUPPORT FOR PROCESS EVALUATION
Model-based visual representations can provide comprehensive evidence to
support process evaluation. Collaborative assignments within online classrooms often
involve a large amount of participation and contribution. This makes monitoring and
evaluation by tutors time-consuming, tedious, and error-prone. It is nearly impossible
for tutors to manually process the hundreds of sequences of contributions in a
discussion topic and the relationships between these contributions. As a direct
consequence, most online learning environments use simple metrics based on the
number of posts, reads, topics created, and average length of statements. These
measures are very useful in capturing the dynamics of online collaborative activity.
However, they ignore the essential feature of the need to continuously consider the
process of knowledge construction. This does not serve the core of process-based
evaluation of clusters. Thus, using the three dimensions of the multidimensional
model to complement and explain each other will help teachers to comprehensively
evaluate the group collaboration process in terms of multiple dimensions, including
cognitive engagement, interactive behaviors, and social relationships.
By observing the behavioral transition pattern, it can be found that Group 5 mainly
reflected more behavioral strategies of questioning or pursuing in the interaction
pattern of behavior. However, group 5 did not show more meaningful negotiation
processes such as arguing in the process of question reaching. Further, a deeper
examination of the content revealed by the mouse locating knowledge points shows
that Group 5 lacked sufficient motivation in the content of their statements to explain
their views or to discuss alternative options. Group 5 prefers to seek ultimate help,
such as being told the answer directly. In other words, the knowledge processing
dimension was further combined. The analysis of the content provides an
understanding of the micro-level of online collaborative discussions. Exploring the
relationship between the influence of social network structure on knowledge
construction can explore the internal causes affecting the effectiveness of
collaborative learning from multiple dimensions. This can provide more robust
evidence to support process evaluation.
5. CONCLUSION AND OUTLOOK
In this paper, we use computer-supported collaborative learning (CSCL) technology
to share knowledge in real time and promote interactive learning. In this paper, we
collect, annotate and analyze data based on five modalities: brain, behavior, cognition,
environment and technology, and establish a model of computer-supported
collaborative learning process analysis in the context of multimodal data analysis. The
model is based on the intelligent network collaboration of roles and CSCL, and an
interactive visualization tool is designed and developed to support the analysis of
https://doi.org/10.17993/3cemp.2023.120151.87-109
105
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
online collaborative learning process. In addition, this paper conducts a practical study
in an online classroom. The study shows that the model and tool can be effectively
used for online collaborative learning process analysis. It can help teachers monitor
the discussion process in real time, identify problems in collaboration, and provide
timely intervention and guidance. The following conclusions were obtained:
(1) In this paper, we elaborate the application of role theory in online learning
environment, and propose a new intelligent CSCL model by combining the three-layer
structure of application perspective. The model is personalized and intelligent, with
good practicality, and well reflects the dynamic distribution of multiple roles in
collaborative learning. Especially, the multiple roles of teachers in the environment
better realize the unity of teaching and learning.
(1) The intelligent network collaboration model based on roles and CSCL is
proposed in this paper. The model combines the theory of CSCL, intelligent agent
technology and role theory, and has good application value. The model results fit well
according to the Akaike Information Criterion (AIC), Bayesian Information Criterion
(BIC) and likelihood ratio test. When the entropy index takes a value of about 0.85,
about less than 10% of the individuals are assigned to the wrong profile.
(1) Model-based visualization enhances teachers' perception of the process of
collaborative activities. It provides powerful support for exploring the patterns of
collaborative activities and provides comprehensive evidence to support process
evaluation. Visual presentation improves the effectiveness of monitoring the
discussion process in real time. During the test, the participation of participants
gradually increased from 5% to 25%, and the participation effect increased by about
80%.
In this paper, we study the interaction, cooperation and coordination among role-
based multi-intelligent Agents from the perspective of multiple roles. This paper
proposes and describes the collaboration and coordination mechanism among role-
based intelligent agents. In particular, the role mechanism is studied in the application
of open and dynamic network environment. The article greatly enriches the multi-
agent system (MAS) theory. The mechanism, if combined with adaptive knowledge
mining algorithms, will greatly contribute to the progress of distributed data mining
research. The next step is to apply the role-based cooperation and coordination
negotiation mechanism among intelligent agents and adaptive knowledge mining of
intelligent agents to distributed data mining systems with knowledge orientation. This
has good application prospects and is the direction we need to study in the future.
REFERENCES
(1)
LI Y, DONG M, HUANG R. Toward a semantie forum for active collaborative
learning [J]. Educational technology & society, 2009, 12(4):71-86.
(2)
ALAVI M, DUFNER D. Technology-mediated collaborative learning: a research
perspective [M/]/Learning together online: research on asynchronous learning
networks. Mahwah, NJ: Lawrence Erlbaum Associates, 2005 :191-213.
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
106
(3) Soualah-Alila, F., Nicolle, C., & Mendes, F. (2015).
Towards a methodology for
semantic and context-aware mobile learning [M/EB].[2019-4-26]
(4) Stahl, G., Koschmann, T. D., & Suthers, D. D. (2006).
Computer-supported
collaborative learning: An historical perspective [C]
R. K. Sawyer(Ed.).
Cambridge handbook of the learning sciences. Cambridge, UK: Cambridge
University Press:409-426.
(5) Heimbuch, S., Ollesch, L., & Bodemer, D. ( 2018).
Comparing effects of two
collaboration scripts on learning activities for wiki-based environments [J]
.
International Journal of Computer-Supported Collaborative Learning
,
13(3):331-357.
(6) Kreijns, K, Kirschner, P. A., & Jochems, W. (2003).
Identifying the pitfalls for
social interaction in computer-supported collaborative learning
environments: A review of the research [J]. Computers in Human Behavior
,
19(3):35-353.
(7) Ludvigsen, S., Cress, U, Law, N., Stahl, G., & Rose, C. P. (2017).
Future
direction for the CSCL field: Methodologies and eight controversies [J]
.
International Journal of Computer-Supported Collaborative Learning
,
12(4):337-341.
(8)
Isotani, S., Mizoguchi, R., Isotani, S., Capeli, 0. M., Isotani, N., Albuquerque, A.
R., & Jaques, P. (2013).
A semantic web- based authoring tool to facilitate
the planning of collaborative learning scenarios compliant with learning
theories [J]. Computers & Education, 63(2):267-284.
(9)
Reis, R. C. D., Isotani, S., Rodriguez, C. L., Lyra, K. T, Jaques, P. A., &
Bittencourt, I. I. (2018).
Affective states in computer-supported collaborative
learning: Studying the past to drive the future [J]. Computers & Education
,
(120): 29-50.
(10)
Rienties, B., Tempelaar, D., Van den Bossche, P, Gijselaers, W., & Segers, M.
(2009).
The role of academic motivation in computer-supported
collaborative learning [J]. Computers in Human Behavior, 25(6):1195-1206.
(11) Koops, W., & Van der Vleuten, C. (2018).
A computer-supported
collaborative learning environment in medical education: The importance
for educators to consider medical students’ motivation [J]. J
ournal of
Contemporary Medical Education, 8(1): 10-17.
(12) Xiang, W. A. , et al.
Multi-view stereo in the Deep Learning Era: A
Comprehensive Review. (2021).
(13) W. Cai, D. Liu, X. Ning, et al.,
Voxel-based Three-view Hybrid Parallel
Network for 3D Object Classification, Displays 69 (1) (2021).
(14) Bai X, Zhou J, Ning X, et al. 3D data computation and visualization. Displays
,
2022: 102169.
(15) X. Ning, P. Duan, W. Li, and S. Zhang,
Real-time 3D face alignment using an
encoder-decoder network with an efficient deconvolution layer,
IEEE Signal
Processing Letters, vol. 27, pp. 1944–1948, 2020.
(16) Wang C, Zhou J, Xiao B, et al.
Uncertainty Estimation for Stereo Matching
Based on Evidential Deep Learning. Pattern Recognition, 2021.
https://doi.org/10.17993/3cemp.2023.120151.87-109
107
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
(17) Fahy P J , Gail C , Mohamed A .
Patterns of Interaction in a Computer
Conference Transcript[J].
International Review of Research in Open and
Distance Learning, 2001, 2(1).
(18) VELDHUIS-DIERMANSE A E.
CSC Learning: participation, learning,
activities and knowledge construction in computer-supported
collaborative learning in higher education[D].
Netherlands: Wageningen
University, 2002.
(19) HENRI F. Computer conferencing and content analysis [M],
Collaborative
learning through computer conferencing. Springer BerlinHeidelberg,
1992:117-136.
(20) NEWMAN D R, OTHERS A.
A content analysis method to measure critical
thinking in face-to-face and computer supported group learming[J],
Interpersonal computing & technology, 1995, 3(2) :56-77.
(21) ZHU E.
Meaning knowledge construction and mentoring in a distance
leaming course [C],
National convention of the association for educational
communications and technology, Indianopolis, 1996; 821-844.
(22) LI Y Y, LIAO J,WANG J, et al.
CSCL interaction analysis for assessing
knowledge building outcomes: method and tool [C],
Proceedings of the 8th
iternational conference on Computer supported collaborative learning.
Intemational Society of the Learning Sciences, 2007 :431-440.
(23) PAUL A, ERKENS G. Toward a framework for CSCL research[J].
Educational
Psychologist, 2013, 48(1):1-8.
(24) LI. Yanda et al.
Distance Learming.Proceedings of the international
Conference on Distance Education,Distance Learning and 215t Century
Education Development. April 12~15,1999,Beijing,China.
(25) Ayala, G and Yano, Y.
Intelligent Agents to Support the Effective
Collaboration in a CSCL Environment.
Proceedings of the ED-TELECOM 96
World Conference on Educational Communications, Boston, Mass. AACE,
Patricia Carlson and Fillia Makedon (eds.), pp.19-24, June,1996.
(26) KIM M, LEE E.
A multidimensional analysis tool for visualizing online
interactions [J]. Educational technology & society, 2012, 15 (3):89-102.
(27) ZHENG L, HUANG R, HWANG G J, et al.
Measuring knowledge elaboration
based on a computer -assisted knowledge map analytical approach to
collaborative learning[J]. Educational technology & society
, 2015,
18(1):321-336.
(28) Eryilmaz E , Pol J , Ryan T , et al.
Enhancing student knowledge acquisition
from online learning conversations[J]. International Journal of Computer-
supported Collaborative Learning, 2013, 8(1):113-144.
(29) TIRADO R, ANGEL HERNANDO, AGUADED J I.
The effect of centralization
and cohesion on the social construction of knowledge in discussion
forums Interactive learning environments, 2015, volume 23(3):1-24.
(30) Julca A. B., Tapia, C. D., Hilario, F. M., y Corpus, C. M. (2021).
Qualitative
benchmarking study of software for switch performance evaluation.
3C
Tecnología. Glosas de innovación aplicadas a la pyme, 10(4), 35-49. https://
doi.org/10.17993/3ctecno/2021.v10n4e40.35-49.
https://doi.org/10.17993/3cemp.2023.120151.87-109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023
108
(31) Li Zhengjian & Li Lifeng (2021).
Mathematical statistics algorithm in the
bending performance test of corroded reinforced concrete beams under
fatigue load. Applied Mathematics and Nonlinear Sciences (1). https://doi.org/
10.2478/AMNS.2021.2.00142.
https://doi.org/10.17993/3cemp.2023.120151.87-109
109
3C Empresa. Investigación y pensamiento crítico. ISSN: 2254-3376
Ed. 51 Iss.12 N.1 January - March, 2023